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D4everman
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Fort Dix, New Jersey
Jun 2000 time: 05:15
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I didn't want to make my other comment any longer so I'll rant/ comment/ ask questions about this here:...
I know most alliances don't last, but how many folks actually agree to combine forces with another faction to crush someone else , even when the faction to be crushed has done you no harm or even had any contact with you?
I don't know for sure, but I think some AI's use it as a tactic to get you out of the way. Morgan a long time ago suckered me into going to war with Santiago "Lets crush her while the time is right" he says. Yeah, as soon as I agreed, Morgan signs a truce, later a treaty with the spartans, leaving me in a war with a superior military force.
In my latest endeavor Yang wanted me to join forces with him to crush Lal. Yeah, well, I was between him and Lal. I had to turn that one down. Lal would have been all over my outlying bases before I was ready.
I also avoid those kinds of alliances when I don't know where the other faction is. With good reason....I did so once, agreeing with Lal to stamp out the Believer menace early in a game only to discover that a gigantic Believer empire was right next to me! (and of course, being a weasel, Lal bailed on me) )
Nope, I don't think Pacts are all that hot unless you force someone into a submissive pact. Other wise they'll only turn on you or get you into hot water.
D4
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D4everman
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Fort Dix, New Jersey
Jun 2000 time: 05:15
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You may be right, Black Sunrise.
Maybe I'm too stingy with tech. But I prefer to have an advantage since the AI usually stabs me in the back. I can't think of any instance where I felt compelled to give someone all of my tech. (or a single faction I can imagine trusting enough to NOT use it against me)
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Black Sunrise
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Buffalo, New York, USA
Aug 2000 time: 05:15
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If you give them techs, and do so frequently, then they research stuff you need, for you.
Then again, I play a game where I try to stay ahead, research wise, and if you play a different sort of game, then that won't work.
Try a game where you get an ally, and try hard to keep him. SE choices matter a LOT less than gifts of tech, and gifts of tech are for your benefit anyway.
Indra
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Avenoct
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NC, USA
Apr 2001 time: 00:15
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What Nadexander said. What Black Sunrise said.
It's one of the things about Smac diplomacy that works: If you only half-heartedly support a pactmate, your relationship is going to be unpredictable. If you ignore them, they'll be mad, and if you give them gifts at some sort of regular pace, they'll pretty much be yours, just played by the AI with all the AI bonuses to tech etc. (on the higher levels).
Couple notes. Peek at your pactmates 'faction profile' every turn. If they aren't really happy with you, give them something. Also, it's not necessary to lose the tech race or even share it fully with your pactmates. Give them at least the tech they are researching, so that they are working on something new for both of you. But a combination of gifted bases/tech/cash/units can keep them happy even if they don't have the great tech you do. Be warned however that if your pact-bro researches a tech with a Special Project attached, they might tell you to bugger-off till they finish the project. Sometimes they'll still give it to you, esp. if you have a nice tech to trade.
I'm with cbn on the 'let's gang up on so and so' proposal. I only accept it if it seems expedient. Otherwise it's a needless risk.
-Smack
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