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lockstep
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Vienna, Austria
Aug 2001 time: 06:15
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Looking at the features of Civ3 that are confirmed already, I recognize quite a lot of things that made SMAC a worthy successor of Civ2 for me (even though I don´t like Science Fiction that much). Borders, enhanced diplomacy, alternate paths to victory, ranged weapons, build queues, a visible fog of war ... they´re all in. Okay, the unit workshop didn´t make it, and we don´t know for sure what steps Firaxis has taken towards SE or unique civilizations (apart from special units), but the first two items smacked of SciFi for me, anyway. So, there´s good reason to expect Civ3 to be the best Civ-style game so far. Apart from that, there will be ressources, culture, armies ... man, I WANT that game!
And suddenly I remember the little things that made me enjoy playing SMAC or simply fixed a loophole in Civ2. Things that no one confirmed to be part of Civ3 (or at least I didn´t notice). In particular:
- Unit upgrading. While I know that this feature could be exploitet in SMAC to get units for a fraction of their proper costs, some kind of upgrading makes perfect sense also in Civ gameplay terms. Any player should be able to spend his treasury for the kind of upgrading Leonardo´s workshop does for free. (Okay, get rid of 'in-the-field'-upgrading). Why not change Leonardo´s to a minor wonder?
- Utilizing of excessive shield production. I won´t micromanage a citizen to a specialist for one turn and save two shields otherwise lost. In Civ2, that didn´t help my AI opponents, but had I ever played multiplayer (I´m intending for Civ3), I´d probably have been in trouble. On the other hand, does this 'feature' ever add to the overall game experience? Please change!
- In-game power graph. (No comment. Maybe I´ve just ignored it all the time in Civ2?)
- The scoring system. While you could boost your score in Civ2 simply by squandering money for luxuries in the final stages of the game, this was eliminated in SMAC. 1 citizen equals 1 point. Adopt!
Again, I didn´t fall in love with the SMAC setting, but with the little details of the gameplay. And while I´m already impressed by Civ3 so far, I really hope the above features make it into the game. (Perhaps the new Civ site will tell.)
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fluxcapacitor
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Orange CA USA
Sep 2000 time: 21:15
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Lockstep,
I agree. I'm no Sci Fi nut, but SMAC's gameplay touches and nuiances make it so enjoyable. I actually did enjoy the "technology announcements" because they were so imaginative though. But overall, the atmosphere of SMAC/X is way too dark for me, in this genre anyhow. That is one of the main reasons I want Civ3 so bad. Your comment about unit upgrading couldn't have been put better. I absolutely love that feature. I supposed "in the field" upgrading is a little unrealistic, but please by all means Firaxis, leave in this wonderful feature. The only way lack of "in the field" upgrading would piss me off though is if SMAC's mobility/chasis modifyer is there. That is, you can't upgrade to a unit w/ a higher mobility rating. The reason this would be frustrating if left in is because we know they won't be a unit workshop. For instance, when I get Adv. Ecological Engineering in SMAC, the first thing I want to do is upgrade all my Formers to Super Formers, but because the default Super Former unit uses a chasis w/ a movement of 2, I have to go into the workshop and make one w/ a Chasis of 1, thus allowing me to upgrade. If say in Civ3 I have a Former-or-whatever-they're-gonna-call-it in a city and I go to upgrade him, but I can't because the next best former unit has a higher movement rating, that'd kindof defeat the whole purpose, no?
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Provost Harrison
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The farce is strong with this one.
Feb 2000 time: 05:15
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I was always a big fan of social engineering, and I am disappointed that a similar model hasn't been introduced in Civ3. Perhaps what could be done is to have the central government models (monarchy, democracy, republic) and have other options added on (feudalism, colonialism, welfare state, national healthcare), of course some models and options being mutually exclusive (eg, democracy and feudalism).
A kind of hybrid, if you will. Each additional option would bring a unique benefit and counteracting side effect, and would require the same social modifier models as SMAC (eg +3 efficiency, -2 industry), if you get the idea...
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kolpo
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I think the UN should become aviable after the UN wonder is build and the one who builds it should get veto power as reward.
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korn469
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Poetic Justic
Apr 1999 time: 00:15
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they didn't have a narrative sequence when you discovered techs in civ2? it's been a few months since i've played...but that was one of the better features in SMAC and i hope that it is in civ3 also (maybe they could have quotes from real people this time)
also the UN sounds more developed, and it has became a new method of victory
Last edited by korn469 on 04-08-2001 at 18:18
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tniem
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Hope College
Apr 2000 time: 00:15
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Obviously the quotes would be great to have included with a voiced recording of those that impacted each tech.
Things that should have been included from SMAC that are not going to be:
- elevation of some sort
- Social Engineering
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Sabre2th
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Maybe we're talking about different things, tniem, but elevation is included. For example: when a warrior or other unit walks onto a mountain, they get a small increase in their sight range.
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