Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Pushed into a new and unusual strategy
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Jim W is offline Jim W
Warlord
Saskatoon, Saskatchewan, Canada
Sep 1999
time: 05:12
Post  Old Post 07-12-2000 23:37
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Pushed into a new and unusual strategy Support Apolyton buy from Amazon


In my most recent game, I find myself at the tip of a largish island, able to support about six cities.

Now, those of you who know me from previous posts know that I'm a generally peaceable man, not given to conquest, and preferring to win the game by getting to AC first.

Here, however, the Sioux set up their first city just about where I would have set up my second. Without triremes and no way to expand overseas, I was forced to fight the Sioux, conquering two cities and destroying another smaller one. I suspect I'm going to have to get rid of the last Sioux city as well, just to prevent them doing the various nasty things to me.

At which point, I can try to set up an island republic consisting of seven cities, find a bit of stuff on other islands, and head off to Alpha Centauri.

Unfortunately, I'm now already at 140 AD, just about to research invention, and I'm not sure how badly the Great Island War has thrown off my surge for the stars.

Fun to find out, though.

Jim W

Dissident Aggressor
Guest

Not Yet
time:
Post  Old Post 08-12-2000 02:54
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

not too big a deal. even if they build apollo. just make sure you have high prod cities and plenty of cash. steal what you need. oh and I forgot to mention the almight caravans.

interesting scenario. I have found myself in a similar situation early. But I always either conquer or expand to get 20 cities for the industrial age.
[This message has been edited by Dissident Aggressor (edited December 07, 2000).]

Hermann the Lombard is offline Hermann the Lombard
Prince
Hoboken, NJ, USA
Jun 1999
time: 00:12
Post  Old Post 08-12-2000 03:15
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Sure! They *all* say they were forced into war.

<<
I suspect I'm going to have to get rid of the last Sioux city as well, just to prevent them doing the various nasty things to me.
>>

Just remember: "Do unto others before they do unto you!"

Beyond that, 7 cities can be plenty for a semi-perfectionist road to the stars...but you may have to do unto some others to keep them from getting there first.

Crustacian is offline Crustacian
Prince
of Idaho PST
Jul 1999
time: 21:12
Post  Old Post 08-12-2000 05:12
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Yes "undo" some others cities so they can set more reasonable goals for themselves

Or stick with the 7 cities and see if you can beat them anyways.

Mercantile is offline Mercantile
Settler
Westcoast of Canada
Dec 2000
time: 05:12
Wink  Old Post 08-12-2000 06:44
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Got spare money?

lol Crustacian, yes try winning with only seven, definitely test your micromanagement skills, especially if you don't "terrorize" the other nations with your "scientific ways"

Jim W is offline Jim W
Warlord
Saskatoon, Saskatchewan, Canada
Sep 1999
time: 05:12
Post  Old Post 08-12-2000 07:30
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone


I've now got Gunpowder, just about finishing up King Richard's Crusade, after which I will build Leo's. The Sioux are no more.

I have dealt with two invasions, plus three barbarian incursions. Once I have enough muskets to go around, I will be able to tackle pretty near anything that comes my way. Particularly since I will be constantly upgrading my military while I work at producing a Mercantile Empire based on my island.

(Actually, I plan to be a Republic soon, But Mercantile Republic doesn't sound as good. ( ))

Jim W

Mercantile is offline Mercantile
Settler
Westcoast of Canada
Dec 2000
time: 05:12
Post  Old Post 08-12-2000 08:47
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Got spare money?

Well done Jim. Some of the wonders really are key in repelling attacks, especially if your not a warmonger. Do you still only have seven cities? I agree, Mercantilian doesnt' have that familliar ring to it, still, imagine a traders govt in civ3
Keep us posted!

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 08-12-2000 15:33 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase Your PM Length

Jim - when I saw the thread title I thought, "Jim, winning?" - sorry couldn't resist

Seriously - well done - with every route overseas you will find the trade profits relatively very high, but you will need a largish navy to protect your ship chain and the ship chain to expedite those freights will be needed - so I would put Magellan's high on your shopping list - keep us posted, good luck and well done so far...



------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

Jim W is offline Jim W
Warlord
Saskatoon, Saskatchewan, Canada
Sep 1999
time: 05:12
Post  Old Post 10-12-2000 10:13
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton or Terrorists Win

Unfortunately, I forgot that nasty bit about cities going into Civil Unrest. Having to haul troops out of various cities to fight the various wars, I suddenly found myself with two to three cities a round going crazy, and without the requisite building power to build up to a point where I could reliably prevent that.

Finally called it quits at about 1858, when there was no longer time to build my spaceship before game's end.

And I actually _have_ won several games too! Just that the ones I talk about on the list have some particular quirk to them.

Jim W

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0408 seconds (88.14% PHP - 11.86% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net