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Black Sunrise
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Buffalo, New York, USA
Aug 2000 time: 05:15
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Ok, so I didn't bother looking up the one city challenge,
but I just won, via trancend, 2341, with Zakharov, on transcend difficulty, with Iron Man on.
Feel free to download my last move and tell me why I didn't -technically- do all the OCC requirements.... 
Oh, I was at peace not at all, and was never allied with more than one AI. The best I could do was to be at peace with two at once.
I was on a little island, I beelind for crawlers, and put crawlers on a forested road around my entire island, so no one would land and cause problems. Eventually, needlejets started picking them off, and for a while, I had about half of my 'beltway' actually crawlered, but it worked fairly well.
I was pretty far behind, and crawlered my way up. Morgan initiated the ascent, then I stole it with massive amounts of mineral production.
It was, btw, my first secret project. 
Indra
Black Sunrise
Attachment: zakharov of the university, 2340, one city.zip
This has been downloaded 13 time(s).
Last edited by Black Sunrise on 03-08-2001 at 05:11
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Nadexander
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Saratoga, California
Mar 2001 time: 21:15
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quote: Originally posted by cbn
I am trying OCC myself and I find that the hard part is getting all those SPs. I'm in 2295 and I believe I am up to 6 SPs. Getting those SPs certainly use up the crawlers unfortunately. I am also playing with the build no military at all rule (although I do permit upgrades of stolen units). The darn Hive is now needlejetting my crawlers and so far he loses one jet for every crawler he hits. I have a large navy that I probed away and they are now all SAM ships . I'll lt you know how it turns out. |
The OCC was always pretty easy for me. The key for me is to get +6 energy per square. That means :
1) Run Free Market
2) Get the merchant exchange. Switch to planned (with ME you are probabyl already getting max 2 energy/sq
3) Once you get indAuto churn out crawlers for minerals until you run out of space.
4) Doc: Flex then 2 sea formers
5) Crank out foil crawlers
6) Bee-line to lifitng energy restrictions. Go PS/FM/knowledge. Build thermocline transducer.
7)Crawl 6 energy. rush build foil crawler. Crawl 6 energy. Repeat until every unused sea square on Planet is raised,tidal harnessed, and crawered
8)Buy every secret project as you get the tech (you should be getting 1 tech per turn). Especially theory of everything, supercollider, longivity vaccine (+50% econ), network backbone, cloning vats, hunter-seeker, space elevator, manifold harmonics
9)Buy infrastructure or clean units (sea formers and interceptors) as neccesary. Get a couple ODPs. Keep making sea crawlers at least every other build.
10)Corner the global energy market or buy the voice of planet and the ascent to trancendance on consectuive turns.
This work particularly well with the pirates, university, or cyborgs. By mid-game you should have a decisive tech lead and should be making more money than you know what to do with. With all this tech and money its pretty easy to bribe the AI into leaving you alone. All in all, the OCC should be a cake walk with this strategy, the key being the 6 energy sea crawlers. Have fun and good luck.
-Nadexander
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