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Vanguard
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Monster Island
Apr 1999 time: 05:15
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How about different types of settlers? You could, say, build farmers, ranchers or miners. Farmers would form a farm city that would gain extra food production. Ranchers would gain extra wildlife production, etc.
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tniem
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Hope College
Apr 2000 time: 00:15
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quote: Originally posted by Vanguard
How about different types of settlers? You could, say, build farmers, ranchers or miners. Farmers would form a farm city that would gain extra food production. Ranchers would gain extra wildlife production, etc. |
They already are moving in that direction by seperating settlers to only building cities and having workers to do tile improvements. My guess is there will be more advanced of each group in late game to do each task better, more efficiently and in the case of workers to allow more terraforming.
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Vanguard
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Monster Island
Apr 1999 time: 05:15
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I think multiple settler types would be fairly easy to implement. You'd need a little more artwork, but all you really have to do is change the little guy's hat and the color of his clothes. AI rules would require some thought, but the build AI is already going to be very complex and is probably a work in progress. I don't think this would materially increase the AI programmers job any.
This wouldn't increase micromanagement any... it's a one time decision that adds a bit more strategy to your early build decision. It would also be a signifigant, but easy to understand, novelty in settler building strategy. IMO this game is going to need all the novelty it can get.
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