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ouch!
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Australia
Jul 2001 time: 15:15
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yea gimme.
I'm a newbie and I don't cheat so I qualify.
I don't know who I want to play as, maybe the Peacekeepers if its only the originals, otherwise the drones (I don't think the drones are any better than the originals anyhow).
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vomitus
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I'll play the hive. I think the SMAX factions should be allowed with the exception of the aliens. They are by far the most powerful factions. I don't think SMAX was designed very well (the tectonic payload, for example, is plain old stupid). A lot of the factions there are too powerful (cyborgs and pirates for example) but I think they should be allowed anyway.
A rule change that I'd like is: No unity pod scattering.
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vomitus
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The SMAX factions are fine in my opinion. All of them are quite powerful with the exception of perhaps the drones and cultists. The aliens are ridiculously overpowered and I don't think they should be allowed. The pirates are extraordinarily powerful for a single player game because it's easy to isolate your cities from enemies and build up. The pirates have huge advantages simply because of their starting location. They also have a huge number of squares they can use to build cities. The conciousness are also incredibly powerful. I'm judging this by their starting bonuses which are high as well as the fact that they gain a tech by conquering a city. Even though I think the two aforementioned factions are more powerful than other factions, I still think they should be allowed.
The reason I don't want unity pod scattering is because it gives the pirates a colossal advantage. The pirates can get more unity pods than any other faction in a short period of time. That's my main objection to them.
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ouch!
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Australia
Jul 2001 time: 15:15
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I prefer no pod scattering because its annoying to be wiped out after ten turns by a battle ogre or a bunch of unity rovers.
I'm not against any human factions being in the game. Some have an advantage but its not huge IMO.
I think we need some kind of timezone related turn order. If the order is the same as in the list it won't be good because I have around a 12 hr difference with tubok.
I'm at GMT +10 but I'm around alot of the day as I only go to university if I feel like it (about 20% of the time).
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Tubok
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Manchester, New Hampshire, USA
Jul 2001 time: 00:15
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Mine is EST (US), which is also -5 GMT.... I think. Question... I thought the turns are already pre-determined by the game, therefore...how can we change it for time zones? Besides...how will that make a difference in the way we take our turns? I'll still be taking my turns sometime in the evening after I get off work...unless it's my day off. Then I could take my turns anytime...and maybe more than once. This is the first time I've ever played a game like this. Just curious.... 
besides... as far as setting "times" that we take our turns.... some people may not always be able to take their times at the same time each day. And if they miss their 'appointed" time for their turn...that'd throw off everybody's schedule. Isn't this why we're playing PBEM an not a live game?
Attachment: artbox4.gif
This has been downloaded 40 time(s).
Last edited by Tubok on 05-08-2001 at 04:06
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ouch!
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Australia
Jul 2001 time: 15:15
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There are too many variables to create a reliable turn system, and it shouldn't be worried about too much, but
my original point was just that I shouldn't be passing my turn to Tubok.
I know from experience that the times he is available (after work) is during the morning for me (whilst I am out). So by the time I send him a turn he is usually asleep.
Turn order proposition:
1. EtheMind
2. Ouch!
3. SITS
4. Qantaga
5. Tubok
6. Vomitus (I don't know what timezone, assumed USA)
If Vomitus is around before Qantaga (i.e. before 2100 GMT) then slot him in after SITS.
Its hard to get a correct turn order unless everyone gives their life story. The main thing is just making sure the American players are grouped together.
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ouch!
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Australia
Jul 2001 time: 15:15
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I vote for the map of the planet(whatever size), don't have a good reason though.
With either map I think the map should be visible ("no unit survey" set to off).
Obviously with a map of planet there is no point in hiding the map.
With a random map, even with the map blacked out, you can always tell where the land is by looking at the heights. Also it shows you the map in the support screen of the city window (a blacked out zoomed out version, but you can easily see the land masses).
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ouch!
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Australia
Jul 2001 time: 15:15
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With the map visible you can tell if a square is land or sea and whether there is a river there. So the only difference is the knowledge of river locations. You can't tell what the rainfall/rockiness is or anyhting like that.
Its just a convenience to have it visible, as you can use the mini-map instead of having to scan the continent manually.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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