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Like2frolick is offline Like2frolick
Chieftain
St Louis, Mo, USA
Nov 2000
time: 05:12
Question  Old Post 02-12-2000 11:22
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Hello. I've seen some people talking about how Warriors code is a bad thing. Uhm.

Why? Warriors Code lets you build archers, which are good all the way up until Gunpowder as a defensive unit, and up to Knight as an Offensive unit.

So, why's Warrior code bad?

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Like2frolick is offline Like2frolick
Chieftain
St Louis, Mo, USA
Nov 2000
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Post  Old Post 02-12-2000 11:24
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finbar is offline finbar
King
Castiglion Fiorentino, Italy
Jan 1970
time: 06:12
  Old Post 02-12-2000 15:27 Visit finbar's homepage!
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Warrior Code is also a stepping stone to Feudalism, pikemen and Sun Tzu. In itself, it's not bad. People usually complain about it when they get it out of a hut before Monarchy, delaying the progress to Monarchy.

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Richard Bruns is offline Richard Bruns
King
NC, USA
Nov 1999
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Post  Old Post 02-12-2000 21:33 Visit Richard Bruns's homepage!
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It is a matter of timing. Every tech you recieve slows down your tech progress, sometimes dramatically. Any tech you get before Monarchy can double the time it takes to get that vital technology. The extra turns in despotism can hurt your civ a lot.

If it is important to get to some tech ASAP, any tech not on that tech path will slow the progress and hurt you, even if it is a good tech you might need later.

Ribannah is offline Ribannah
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The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000
time: 06:12
Post  Old Post 03-12-2000 10:21 Visit Ribannah's homepage!
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quote:

Originally posted by finbar on 12-02-2000 05:27 AM
People usually complain about it when they get it out of a hut before Monarchy, delaying the progress to Monarchy.


Warrior Code is a special case, however. If you get it too early, many important techs of later era's (eg Automobile, Computers) will show up as research options much later than they otherwise would, or will disappear for a while if you don't pick them immediately (Flight).



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Ming is offline Ming
Chief Minion

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Mingapulco - CST
Jan 1970
time: 23:12
Post  Old Post 02-12-2000 23:00 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:

Originally posted by Ribannah on 12-02-2000 12:21 PM
Warrior Code is a special case, however. If you get it too early, many important techs of later era's (eg Automobile, Computers) will show up as research options much later than they otherwise would, or will disappear for a while if you don't pick them immediately (Flight).



Can you prove this???? I've never heard of this before, not even from Xin Yu

carnide_ is offline carnide_
Prince
I live here
Aug 1999
time: 05:12
Post  Old Post 03-12-2000 04:04
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yes, I'm also looking for a proof. Never saw it before.

oedo is offline oedo
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and the revolution
Feb 2000
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Post  Old Post 03-12-2000 04:44 Visit oedo's homepage!
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I donīt think that warrior code is relevant in any way for the late techs. I tested a couple of tech trees now and I didnīt find anything unusual on warrior code. as far as I can say now it doesnīt matter at all what time you are researching certain techs (including WC). the availability of the late(r) techs will always be the same.

when I get WC early I can rushbuy the 3rd row in the shield box. this is good for neurotic micromanagers like me and thatīs why I like it . however I usually donīt research it, it always comes along, somehow.

Mercantile is offline Mercantile
Settler
Westcoast of Canada
Dec 2000
time: 05:12
Post  Old Post 03-12-2000 05:06
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In agreement with Oedo here , WC is good for that third row in the box for churning settlers if you don't have writing first that is

What are these rumours i hear about navigation and was it WC that can mess up your tech choices? It was in another thread and i don't remember what the tech was or why it causes problems?

Archers are good for attacking that early barb threat, on terrain that is more defensive than offensive minded, ie on forests hills etc as opposed to plains and grass. Sometimes a Phalanx just doesn't cut it.

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Ribannah is offline Ribannah
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The Netherlands, Embassy of the Iroquois Confederacy
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Post  Old Post 03-12-2000 05:10 Visit Ribannah's homepage!
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quote:

Originally posted by Ming on 12-02-2000 01:00 PM
Can you prove this???? I've never heard of this before, not even from Xin Yu


At the moment I have no save file to provide absolute proof (I probably had from one of the OCC games, but I do empty the trash bin now and then ).

It has been reported by several OCC-ers though.
Navigation seems to have a similar effect if it comes too soon.

What I don't know is what exactly is "too soon". Having Warrior Code as a free tech at the beginning is very likely to be BAD - it still depends on the other techs you have.

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rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 03-12-2000 13:08
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Getting warrior code early for me has usually been the double wammy. Not only does it slow down getting to monarchy, it usually screws up the selection and makes me choose an extra tech before i can choose monarchy. It usually means not getting to monarchy prior to 2250 of not later.

RAH

But if you get it a little later, good for working towards the academy in MP games.

Jim W is offline Jim W
Warlord
Saskatoon, Saskatchewan, Canada
Sep 1999
time: 05:12
Post  Old Post 04-12-2000 07:13
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quote:

Originally posted by rah on 12-03-2000 03:08 AM
Getting warrior code early for me has usually been the double wammy. Not only does it slow down getting to monarchy, it usually screws up the selection and makes me choose an extra tech before i can choose monarchy. It usually means not getting to monarchy prior to 2250 of not later.

RAH

But if you get it a little later, good for working towards the academy in MP games.


Two questions: How early is too early? (or how late is soon enough?) As I recall it, you need Warrior's Code to get Bridge Building, and you need Bridge Building to make road-building really worth while.

Second question, is Warrior's Code the only one that can have deleterious effects if you get it too soon? Should one simply concentrate on getting all the "first row" techs, then go on to the "second row (which will be first by then)?

Yeah, that's three questions but I know you're a nice easygoing lot.

Jim W

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 04-12-2000 16:00 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Undocumented support for Ribannah ...

There is 'certainly' some effect - would not like to pin it to early WC necessarily, but that does tally with my experience - that leads to VERY unseemly delays later in the tech tree and in particular the effect that Rib notes in passing the 'once off' appearance of Flight - which we OCCers will probably spurn - only to find it doesn't reappear for a zillion years or so.

Yes this needs testing - possibly another Urban Myth (but then in another thread someone was dismissing starting with MapMaking as an Urban Myth - and we have documentary evidence of that one!)



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rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 04-12-2000 19:27
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Jim,
1 too early is anytime before Monarchy.
2.(too late?) In MP games, if I'm playing agressive players, Feudalism is a high priority, so anytime after Monarchy if good.
3. No its not the only one. Check out Odeo's new thread. He may have struck more gold.

RAH

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  Old Post 05-12-2000 03:33
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Warrior code is bad because of Pearl Habour.


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IamSlowwHand
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Post  Old Post 05-12-2000 09:19
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To whoever said Warrior Code is bad,

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 05-12-2000 18:40
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quote:

Originally posted by IamSlowwHand on 12-04-2000 11:19 PM
To whoever said Warrior Code is bad,




Best Smiley of the season. Who gets the credit? You or Odeo.

RAH

oedo is offline oedo
Prince
and the revolution
Feb 2000
time: 05:12
Talking  Old Post 05-12-2000 19:23 Visit oedo's homepage!
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well, I gave him a christmas cap

Jing is offline Jing
Freeciv Developer
Toronto, ON
May 2000
time: 21:12
Question  Old Post 06-12-2000 02:18
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How are the tech choices decided anyway? I am asking because I came to Civ2 by way of Freeciv, and in Freeciv, there is no resitriction to what tech you can research as long as it is immediately available in the tech tree. I am interested in finding out how exactly it is done in Civ2 so that Freeciv can be further improved. Thanks in advance.

Sequoya is offline Sequoya
Settler
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Sep 2000
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Post  Old Post 06-12-2000 02:30
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Jing,

See thread "odeo's unfinished".

Jing is offline Jing
Freeciv Developer
Toronto, ON
May 2000
time: 21:12
  Old Post 06-12-2000 02:37
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Thanks a lot, Sequoya. That's exactly what I was looking for.

The Capo is offline The Capo
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May 2000
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Post  Old Post 06-12-2000 21:50 Visit The Capo's homepage!
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I dislike the micromanagers that obsess over stupid crap.

But whatever.

SilverDragon
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AH is GigaTroll Now? ROTFLMAO!!

Matthew is offline Matthew
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Jan 1970
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Post  Old Post 09-12-2000 07:41
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I just ran a test. Researching Warrior Code when a monarchy pre requisite didn't appear didn't require that I get any additional techs before Monarchy.

I generally go for Bronze Working as my first non- monarchy tech because it provides for defense, allows me to start a wonder, and is en route to Trade. But archers have the advantage of being able to attack that barb that just landed as well as defense. On the down side they cost more than phalanxes, and early on I want to spend shields on settlers.

But archers can be a heck of a lot of fun when the nearest civ decided to go for writing or pottery as their first non-monarchy tech.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 10-12-2000 10:29 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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I much prefer Horseback Riding as the first non-monarchy tech. True it has no wonder attached, but the ability to chase the Barb King for the 150 gold is invaluable.

Also - as Dave V has said many times - the Barb Archer only has a defence of ONE. If you allow the Barb Archer to attack with its strike power of THREE - most of the time your Phalanx is toast!

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Ming is offline Ming
Chief Minion

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Jan 1970
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Post  Old Post 10-12-2000 00:19 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:

Originally posted by Scouse Gits on 12-09-2000 12:29 PM
If you allow the Barb Archer to attack with its strike power of THREE - most of the time your Phalanx is toast!



Well, that is assuming he is non fortified and sitting out on a grassland or other defenseless square.
Fortified on any kind of defensive terrain, and I'll bet on the phalanx winning most of the time

Mercantile is offline Mercantile
Settler
Westcoast of Canada
Dec 2000
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Post  Old Post 10-12-2000 04:04
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i have to agree with ming here, on decent defensive terrain and fortified , the phalanx almost always wins, unless its that legendary superbarbarian

However even a fortified phalanx in a city on grass has problems with barb archers.

In double production, there really is no point in building any city that isn't on some sort of defensive terrain. Its not like there is a growth problem

Caesar the Great is offline Caesar the Great
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Post  Old Post 10-12-2000 04:58
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What I love doing... putting a warrior in a city, turning on cheats, on raging hordes, giving myself all techs and watching the barb howies die to my sole warrior mwhahahahaha!

Blaupanzer is offline Blaupanzer
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Caesar,
You need a life.

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