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tniem
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Hope College
Apr 2000 time: 00:15
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By far the most interesting element of the article was it alluding to the game being finalized by fourth quarter as promised. That suprised me. In recent weeks we have seen the date withdrawn off of a website and one review say the game should be ready by spring 2002.
I know, that until Firaxis says something I shouldn't listen, but for the first time I actually believe that the game is going to be released this year and that it might actually be ready for release.
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To_Serve_Man
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Albany, NY, USA
Apr 1999 time: 00:15
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Some things from the Civ3 Updated news...
quote: and acquire resources by capturing mines, building structures (such as the Roman aqueduct, which provides irrigation to their lands once it's built), |
Notice everyone, it says Roman aqueduct. Then it gives a discription to what it does. It looks as if we will have Civ Unique City Improvements as well as Units.
I always thought it was funny in Civ2 when you built a city anytime out of the ancient time. It might not have happend much, but building aqueducts, collusems (i spell that right?), etc seemed funny.
quote: Elite soldiers can withstand far more punishment than normal troops, and they have a small chance of becoming a great leader--an advanced soldier unit that can actually recruit soldiers and raise armies from a player's towns on reputation alone. |
and
quote: if they add too many factories to their cities, their neighbors may become upset or even hostile over the pollution. However, pollution may be a small price to pay for some of Civ III's advanced technological developments |
Ok... Civ3 sounds like a RPG now. Armies can recruit their own soldiers? It seems ok, and I kinda like it... but Civ3 is getting pretty funky with the new features. Does anyone else see RPG traces in Civ3?
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tniem
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Hope College
Apr 2000 time: 00:15
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quote: Originally posted by To_Serve_Man
Notice everyone, it says Roman aqueduct. Then it gives a discription to what it does. It looks as if we will have Civ Unique City Improvements as well as Units. |
Except historically it was the Roman Aqueduct so I think them mentioning it is just so you know what they are takling about. I don't believe we have enough to actually claim there are going to be unique buildings or that there will be bonuses for certain buildings for certain civs.
quote: I always thought it was funny in Civ2 when you built a city anytime out of the ancient time. It might not have happend much, but building aqueducts, collusems (i spell that right?), etc seemed funny. |
A great suggestion that I have heard in the past is to have a few groupings such as science, taxes, military, etc in cities and in later stages of the game allow the newest building to replace all past buildings. It would allow you to build cities late in the game and have them matter without buying all kinds of outdated city improvements.
quote: Ok... Civ3 sounds like a RPG now. Armies can recruit their own soldiers? It seems ok, and I kinda like it... but Civ3 is getting pretty funky with the new features. Does anyone else see RPG traces in Civ3? |
Adding some elements of other genres could help the civ series improve and grow. I guess it depends on how it balances into the game and how much it is going to matter, but it seems like an interesting concept. Certainly want to read more when civ3.com comes out.
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