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Ralf
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Sweden
Mar 2000 time: 06:15
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Nice looking map-grapics are - well, nice. But the tile-graphics are also easily replaceable. Im sure there will be alternative map-modpacks available for download a couple of months after the final release-date. Also, we dont know yet if the current map-graphics really represent the final version.
Another (and in my view more important) map-related "good looks" problem however, is A: Polypheus concerns about the Infinite Road & Railroad Sprawl, and B: my own concerns about the AI:s lack of emhasize on trying to establish AI coastal-cities along the coastal shores first and foremost (up to a point), then working inwards, in order to exploit the available landarea more effectively.
THIS SCREENSHOT seems to be many civers current "hate-object", and it sure is a good example of above two problems as well.
Last edited by Ralf on 04-08-2001 at 02:03
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by kassiopeia
, I just won't build roads... |
One can always "just dont build so much of them", of course. But the problem is that building roads & railroads (at least roads) one each and every cityarea-tile is ONLY beneficial. So avoiding covering all end-game cityarea-tiles with roads, and most cityarea-tiles with RR:s, can currently only be done at great sacrifice. Also; the AI-civs build much them, so your are more or less forced to do the same.
It should be much more of a mixed blessing. I suggested the following enhanced counter-measures to be added:
- Railroads should now ONLY boost shield-output from mined hills & special resource-tiles.
No benefits on other tile-types; neither trade, food or shield ones. The increased movement-benefit is worthwhile enough in order to encourage the player to RR-connect all his cities, plus perhaps adding some strategical shortcuts & RR-knots as well, for more effective war mobilisations and more secure domestic resource-trade. RR-connected cities gets a mutual trade-bonus, and once ALL of your cities have been RR-connected you perhaps get some further bonus as well.
- Make roads through irrigated tiles a slighly mixed blessing:
No roads through irrigated tiles means that the max 50% increased food-output can be maintained. Building roads through irrigated tiles means only 25% food-increase, but you get instead the increased 50% trade-benefit. The benefits from late-game super-highways & supermarket city-improvements (if still there) and also the improved farmland terrain-improvement, should only further emphazise above difference.
Last edited by Ralf on 04-08-2001 at 09:57
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