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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:14
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googlie,
Re new thread: What happens if you edit the initial post; can you change the subject? if so, does it change the thread title? In any case, I'm in favor of whichever solution.
Re the tech cost: It looks like the production of tech points, if you will, is already factored down by the 20%; when I noticed it, Darius' tech per turn was listed as 1.6 (presumbly 80% of 2). In addition, the tech cost was much higher than that for TMS and myself even though we were all working on our second tech (or 3rd, depending on how you handle the gift tech), we all had the same techs (2) and each of us had received 1 gift tech from another. I didn't note the exact difference in tech costs, although IIRC, it seemed like more than 20%; if I had to guess, I would say that his was in the mid to high 40s and ours was 33 (which dropped to 31 while we were paying attention to it - while his stayed about the same or went up). Even if it were exactly 20%, that would combine with the tech rate decrease to double the penalty to 40%. AFAIK, Darius was running 50/50 allocation at that time, he has since switched to something else.
Re initial techs: Both Darius and I started out with Industrial Base, which was sort of a waste given that we made a pact and started exchanging techs right away. In my SMAC manual, it claims that Morgan is supposed to start with Industrial Econ instead, although starting test games of both SMAC and SMAX, it gave Morgan Industrial Base. I suppose that this has been thrashed out in the forums already, but it seems like I have started with Morgan and Ind Econ at some point. The only time I think I remember getting Ind Econ for sure is a game I started from the "tournament" map and that was possibly tweaked in some way. Who knows?
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