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I voted 'other', thinking of all of the new things relating to resources. From what I have gathered: 1) they aren't visible until you have discovered the technology that would make them worthwhile, 2) they can be accessed even while they are outside a city's "sphere of influence" via roads and colonies, 3) they become critical to the production of certain units and/or city improvements, and 4) they become an integral part of the trade system, in turn having a significant impact of the diplomacy aspect of the game.
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Kenobi
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I voted culture, in the hope that it will do as promised, and make it much harder to conquer enemy cities. CII didn't go far enough with partisan units.
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