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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > A feature that could enhance fun scenario-building
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Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
Cool  Old Post 04-08-2001 13:06
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A feature that could enhance fun scenario-building Full PM-box? Change here!

OK, lets say that you want to create a Roman expansion scenario that starts out 200-300 years BC.

Now, in Civ-2 one could only create a start-up situation, and perhaps add some scripts and triggers as well. That was about as much control you had. You (as a scenario-builder) couldnt control exactly where, and in what directions the AI-empires should found their cities & expand their empires, and exactly what the AI-empires should build/prioritize in their cities. I miss that.

Some means to pin-point potential (and ideal) AI city-locations all over the scenario-map, thus relieving the AI from the burden of trying to calculate that during the game. The AI scenario-cities can then ONLY found cities on those pre-edited spots, invisible for the human player.

Also, some means of "spoon-feed" the AI-civs, as much as resonably possible, with exact build & prioritize instructions in advance. Some kind of "blind-read" scenario-builder instructions that the AI-civs can follow, as long as the unknown factor (the human player) doesnt interfere.

Some means of globally disallowing worker- and/or settler-units in some truncated-in-time scenarios (WW & WW2 scenarios, for example).

Finally, some exact means of enforcing which scenario AI-civs is allowed to go to war against each other, and which AI-civs that ISNT allowed to go to war/be attacked by other AI-civs - the latter; at least as long as they dont choose to join war-alliancies with human player.

In short: More scenario-building CONTROL.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:15
  Old Post 04-08-2001 13:51
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These are all really good ideas. It would add a lot more depth to scenario building. That is to say if they don't exlcude scenarios from the game. To make it as an expansion. Which would really suck. Altough, I'm not a big fan of scenarios I feel that if they don't include scenarios in the game there's a chance that they might not include MP. I don't think it's going to happen but it's still a realm of possibility.

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:15
  Old Post 04-08-2001 21:58
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Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by TechWins
These are all really good ideas. It would add a lot more depth to scenario building. That is to say if they don't exlcude scenarios from the game. To make it as an expansion. Which would really suck. Altough, I'm not a big fan of scenarios I feel that if they don't include scenarios in the game there's a chance that they might not include MP. I don't think it's going to happen but it's still a realm of possibility.


What Ralf is talking about is giving more flexibility for us to build scenarios not the ones that they include. They will include scenarios and mp but I could care less. The best scenarios are going to be the ones I find on this site.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:15
  Old Post 05-08-2001 13:14
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Increase Your PM Length

quote:
What Ralf is talking about is giving more flexibility for us to build scenarios not the ones that they include.


Yeah, I know what he's talking about. I think if they include a scenario editor they will probably include some pre-made scenarios. Same thing goes with the map editor, if they include it some pre-made maps will come along with it. That's my opinion.

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