 |
|
DrFell
|
|
I thought the 10 squares from the cap corruption calculation was only used in Civ1, and it applied to all cities including the cap. In fact if you look in the rules.txt, there's a line 'Communism is equivalent to this palace distance' and the value is set to 0. Maybe the rules.txt has been altered in some way, perhaps it has been set to 1 or something?
|
|
|  |
 |
|
Edward
|
|
quote: I always thought corruption in communism would be a lot higher... |
Perhaps the designers thought that communist governments were inherently corrupt. If there's a thriving black market and officials are taking bribes on the side then your government is loosing a lot of potential money. But if your government and the established maffia are one-in-the-same then, hey, all that money greasing hands is going straight into the government's pocket. Or is corruption reduced by a very strong and powerful government presence keeping everyone in line?
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|