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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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I checked the thread in the Great Library, and this one isn't mentioned; I'm wondering what you all think.
I recently discovered, quite by accident, that there's a way to get around the rule against selling two city improvements from the same city in the same turn. I assume many of you already know about this, but for those who don't, here's how it works. Let's say you have 20 cities: cities 1-19 all have the same improvements; city 20 has everything in 1-19 except, say, a port facility. If you go into any city to sell the port facility, you will be given the option to sell all your port facilities; let's say you take this option. Now city 20, not having a port facility, wouldn't have sold anything yet, so you can then, on the same turn, go into city 20 and sell something else -- say, its airport; but you will then be given the option to sell all your airports. Do so, and cities 1-19 will have sold two city improvements on the same turn.
Seems like a cheat to me; opinions?
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
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Tizzy
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I've never seen that - I only get "Sell it" or "Forget it", no option to sell all improvements of that type.
Do you have any modifications at all?
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Richard Bruns
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NC, USA
Nov 1999 time: 06:12
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I've never heard of that or seen it. I have MGE 1.3 What version do you have?
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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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Apologies for not mentioning it was ToT... 
quote:

Originally posted by Blaupanzer on 12-11-2000 01:33 PM
I can't imagine, except in the end game, where the choice would have much value. Why would you build X for each of 19 or 20 cities, then sell them all in one turn, other than to sustain high happiness late in the game.
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It is an endgame strategy, but for points, not happiness; a couple of turns before landing on AC, I tend to go "shopping" for the wonders I didn't get to build and haven't conquered yet. At that point, I feel I can divest myself of anything that doesn't promote happiness -- grainaries, port facilities, etc. If I had to endure the tedium of selling them city by city, I probably wouldn't bother.
It's also a strategy for getting cash to rush-build a wonder I want; many has been the time that "sell all colosseums" has been clicked in order to beat the AI to Adam Smith's (having already built Mike's Chapel, of course).
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
[This message has been edited by Rufus T. Firefly (edited December 12, 2000).]
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I found another way in CiC to do it. I am not sure how it worked, but I managed to sell 6-7 improvements from each city as the Soviets in ww79.
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Go Redskins!
Email me at
SilverDragon141@aol.com
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