Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Worshipful Status and Declaration of War
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
kdunphy is offline kdunphy
Settler

Jul 2000
time: 05:15
  Old Post 05-08-2001 03:03 Visit kdunphy's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Worshipful Status and Declaration of War Support Apolyton

This is a question relating to the dimplomatic statusses (worshipful, angry, etc)

I'm in the middle of a lengthy bloodlust game, and at war with several countries, but I have managed to get peace with the Spanish. My country is highest in score and number of units, and I was trading technology ith the spanish

I traded several things, and as a result their stance was worshipful, so I requested that they remove their troops from y territory (they had a lot of old units that were in my way where our borders met), and they declared war


Why would they declare war after a simple request even though they were worshipful at the time? They were the spanish, Im not sure whether they count as agressive, expansionist, or whatever else.

I'm curious if anyone else has seen such a big swing from worshipful to war, during a single diplomatic session.

finbar is offline finbar
King
Castiglion Fiorentino, Italy
Jan 1970
time: 06:15
  Old Post 05-08-2001 06:56 Visit finbar's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

It's not uncommon, particularly in the MGE version of the game. The AI is programmed to be incredibly aggressive. I've had instances of a worshipful relationship with an AI civ, we're trading techs during a turn, they will demand a tech, I'll refuse, and they'll declare war. It's stupid programming and renders things like alliances (with AI civs) an utter waste of time.

kdunphy is offline kdunphy
Settler

Jul 2000
time: 05:15
  Old Post 05-08-2001 22:00 Visit kdunphy's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Well this was in 2.42 but my empire was powerful enough that they were signing those pacts to contain agression

Spanish and English sing pact to contain Dwarven agression and all that, most of them signed a pact against me, so I guess they thought I was to powerful

Wiglaf is offline Wiglaf
King
Cambridge
Dec 2000
time: 23:15
  Old Post 06-08-2001 00:12 Visit Wiglaf's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Hmm Help yourself to an AD-FREE life

Sounds like MPGE..weird that it isn't.

quote:
I traded several things, and as a result their stance was worshipful, so I requested that they remove their troops from y territory (they had a lot of old units that were in my way where our borders met), and they declared war.


The worshipful status only goes so far. Finbar espeically, alliances aren't a waste of time with the AI as they provide a "barrier" of diplomacy. The computer must first cancel the pact, and then cancel the treaty, to attack you, giving more than ample warning to the player.

Kdun, peace treaties aren't stable. Stick to alliances in 2.42.

fittstim is offline fittstim
Warlord
Stockholm, Sweden
Jul 2001
time: 06:15
Lightbulb  Old Post 06-08-2001 15:52
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

This is comparing two different things.

1. The way a civ views you depends on you not pissing off the civ in question (i.e. getting black marks against you). Their attitudes towards your civ affects whether or not they will form alliances with your civ (plus some other things).

2. The AI civs are programmed to try and win the game. So even though they might think your civ is great, they'll go to war in order to prevent your easy win. When a civ gets any of the spaceship related techs, the first thing the AI does is produce lots of diplomats and/or spies in order to steal these techs. If your civ is too big and powerful, all the other civs will form alliances to "stop [place civ name here]'s aggression". It's the only way that the AI civs can have a chance against an intelligent and creative human player.

Edward is offline Edward
Warlord

Apr 2000
time: 00:15
  Old Post 06-08-2001 23:02
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton

Very true, fittstim. Discovering Space Flight or passing a certain date flips some switch in the game that makes the AI want nothing to do with you. At that time (unless you're "pitiful" in power) you just have to assume that they'll sneak attack you at any moment and give up on diplomacy. They'll certainly accept your gifts, but don't expect anything in return. I'll agree that is was very misleading of kdunphy's Spanish to feign worshipfulness.

One note: the AI civ can get pissed of at almost anything (you walking on their land, you becoming powerful, you asking for them to remove troops, you declaring war on them, you not giving in to their demands, etc.). You need not get any black marks to become disliked - even in the early game. It's quite possible to have a spotless reputation and be hated world-round. ("Those Mongols killed our caravans, poisoned our water, stole our advances, and destroyed half our cities, but I'll have to hand it to them - they never broke a treaty.")

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:15
  Old Post 07-08-2001 19:27
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I find it amusing how ironical a diplomatic status can influence your peace/war status with another civ.

There really are game phases where, when "uncooperative", a civ will LESS likely declare war on you than a "receptive" one. Generally, receptive state means quite positive leaning towards you, yet a modern civ, especially in a stalemate, can be more 'dangerous' for you than an uncooperative one. this seems to be connected to 'forced' stalemates (or peace treaties) though, as I never noticed it in early games

(forced - as in using UN or GW)

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0356 seconds (88.92% PHP - 11.08% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net