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DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:12
Thumbs down  Old Post 05-12-2000 20:49
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What is your LEAST favorite special? Enter the AD-FREE zone

Shameless imitation of Julius's "what is your favorite special" thread.

For me, fish has to be my least favorite. If I build a city with a fish in its radius, I know I'm going to be spending millenia moving new citizens off that fish square. Each time the city grows, the AI will put the new worker on the highest-food square it can find. Since I rarely irrigate, and I'll build cities on top of other high-food specials, the highest-food square is always the fish. I'd much rather have less food and more production, so I have to move the new worker manually to a different square. If I forget to move the new worker, the city may grow into disorder before it can build a settler.

drake is offline drake
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Maine, US
Oct 2000
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Post  Old Post 05-12-2000 21:46 Visit drake's homepage!
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Those worthless gems!

Sieve Too is offline Sieve Too
Prince
New Hampshire, USA
Jan 1970
time: 05:12
Post  Old Post 05-12-2000 21:51
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My least favorite are the ones I have to make my Settlers work on to get right. Corn, when I really want Silk and Pheasant when I really want Buffalo. Iron is also annoying since you can't utilize it until your city grows big enough to withstand the loss of food or you terraform it to Wine.

Chainsaw is offline Chainsaw
Warlord
Ratingen, Germany
Apr 2000
time: 05:12
Post  Old Post 06-12-2000 00:26
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I can fully agree with you, DaveV!! One more thing annoying me about fish is, they provide less production and more food than is good for a size1 or size2 city. That`s because if you don't micromanage the worked squares, the production of needed martial law units / the new settler will take longer than the filling of the foodbox. The city will revolt because of that. As you said, annoying micromanagement is the only way to prevent riots.
I don't like fruit, either. (uhm, in the game, I mean )

suas333 is offline suas333
Prince
Brooklyn, NY, U.S
Feb 2000
time: 05:12
Post  Old Post 06-12-2000 00:54
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if you ever play double production, Coal becomes the most worthless special. It starts equal to a forset but is doesn't improve with monarchy.

Seeker is offline Seeker
Emperor
London Ontario
Jan 1970
time: 00:12
Post  Old Post 06-12-2000 05:57 Visit Seeker's homepage!
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Yes the stupid fish and iron.

Dissident Aggressor
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Post  Old Post 06-12-2000 06:04
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gems and I think it is peat. whatever else is in the jungle/swamp. bananas seem worthwhile for a jungle. but I chop it down anyways. I don't care for saving the rainforest.

drake is offline drake
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Maine, US
Oct 2000
time: 00:12
Post  Old Post 06-12-2000 06:10 Visit drake's homepage!
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Dissident Agressor- about the peat.....it is the only four shield tile that produces food.....quite useful...but hey, if you don't like that sort of thing......

Dissident Aggressor
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what terrain is it in?
I prefer high food over production. as long as the square has 1 prod (shield grass/plains) I'm happy. facts/ hoov dam/ and man plants improve that to a respectable level. I usually have hills to improve that more.

weird god is offline weird god
Warlord
EUROPA
Apr 2000
time: 06:12
Post  Old Post 06-12-2000 06:57 Visit weird god's homepage!
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quote:

<font size=1>Originally posted by suas333 on 12-05-2000 02:54 PM</font>
if you ever play double production, Coal becomes the most worthless special. It starts equal to a forset but is doesn't improve with monarchy.


true, true suas, coal is worthless......btw iron is the best special you can start with. build a city on the top - you get one "extra" food, and as long as you donīt get a 2nd city you can push out setts without disbanding the city even on size 1...not to mention other units later on and a 200% defence bonus for your capital (and wonders) up there.

fish, yeah itīs fish....simple....it smells funny

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mankind made alcohol, god made weed.....whom do you trust?


[This message has been edited by Ming (edited December 10, 2000).]

Everyman is offline Everyman
Chieftain
Honolulu, HI USA
Oct 2000
time: 05:12
Post  Old Post 06-12-2000 07:29
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Ivory, because it's usually surrounded by useless glacier tiles.

Same reasoning goes for peat. Takes too long to transform the surrounding swamplands into something useful.

mark13 is offline mark13
King
Northampton, England
Sep 2000
time: 05:12
Post  Old Post 06-12-2000 17:59
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I would go with DaveV's fish. It really is too much of a pain to take your workers off the fish tile every other turn, and make them work something useful....

kcbob is offline kcbob
King
Kansas City, MO USA
Dec 1999
time: 23:12
Post  Old Post 06-12-2000 18:19
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What's ivory? Is that the goofy walrus/seal? If so, it's a no-brainer. Whoever builds around them in the first place???

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drake is offline drake
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Maine, US
Oct 2000
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Post  Old Post 06-12-2000 18:59 Visit drake's homepage!
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In a double production game, an arctic coast can be quite potent. Get a whale, the ivory that no one likes and or a fur or oil tile, and you have quite a productive city.

Blaupanzer is offline Blaupanzer
Prince
Fairfax, VA
Oct 2000
time: 00:12
Angry  Old Post 07-12-2000 00:12
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Arctic oil. Hard enough to survive in that region at 1X without having to consider an all production special.

kcbob is offline kcbob
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Kansas City, MO USA
Dec 1999
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Post  Old Post 07-12-2000 00:46
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Arctic oil.

Tipped a goody hut and found an advanced tribe with one of these. Guess what? You can't irrigate 'em! Bummer!!

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Arrow  Old Post 07-12-2000 00:52
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Fish are okay. I don't like gems!

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what do you guys have against fish?! Fish tastes good. I look at it this way. Yeah has no production, but the added food bonus will quickly increase the pop of my city giving me a worker I can put on a high production squear like a hill with a mine.

Seeker is offline Seeker
Emperor
London Ontario
Jan 1970
time: 00:12
  Old Post 07-12-2000 05:14 Visit Seeker's homepage!
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...meanwhile, if you don't have MC yet and you have lots of cities, those fish-eaters (Portuguese?) are spawning unhappy citizens like mad, forcing you to constantly change production.

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Post  Old Post 07-12-2000 05:24
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that's what elvi are for. and when you do get michs and bachs you have a higher population that can quickly become a high prod city. build shakespear and king richards to really kick some ass.

suas333 is offline suas333
Prince
Brooklyn, NY, U.S
Feb 2000
time: 05:12
Post  Old Post 07-12-2000 05:34
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quote:

Originally posted by weird god on 12-05-2000 08:57 PM
true, true suas, coal is worthless......btw iron is the best special you can start with. build a city on the top - you get one "extra" food, and as long as you donīt get a 2nd city you can push out setts without disbanding the city even on size 1...not to mention other units later on and a 200% defence bonus for your capital (and wonders) up there.




If i see an iron, i usually build on a forest in the city radius, so i can pump out some settlers, but am not forced to stay on the iron after i built my 2nd city.

Crustacian is offline Crustacian
Prince
of Idaho PST
Jul 1999
time: 21:12
Post  Old Post 07-12-2000 06:59
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Lose 30 kilos (of popups)

I like fish, gems, peat and iron. The only trouble with iron is the time it takes to be able to use it by your govt and the mining time.

Any of you who dislike gems ought to try building a city on them and see how that goes.

But my least favorite is pheasant, and I always change it to buffalo for the trade as soon as possible.

Musk ox can be dissapointing too...
[This message has been edited by Crustacian (edited December 06, 2000).]

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I love pheasant. 2 food and a production bonus! trade is nice, but not the crutch of my game. I do like to mix pheasant up with one that has decent trade though.

Ribannah is offline Ribannah
Queen
The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000
time: 06:12
  Old Post 08-12-2000 03:11 Visit Ribannah's homepage!
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Definitely Musk Ox and Oil(G). All the others are already great or can be changed into something better early on (Peat, Pheasant). Of course for Iron and Oil(D) it also depends on the rest of the terrain.

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[This message has been edited by Ribannah (edited December 07, 2000).]

Ribannah is offline Ribannah
Queen
The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000
time: 06:12
Post  Old Post 08-12-2000 03:12 Visit Ribannah's homepage!
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Hmmm, something caused my post to appear twice. Oh well, we have rubber ... (Hey! A new resource! )



[This message has been edited by Ribannah (edited December 07, 2000).]

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 08-12-2000 16:16 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Got spare money?

Don't knock the lowly musk ox - build on it! a viable city in the middle of desolation ...

p.s. I like specials - fish are poor early, but what the heck you mean you don't micromanage 100+ cities??

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Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 08-12-2000 17:34 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Fish - In my version of ICS, I do build up the capital and usually have a SSC. In addition I sometimes build up another city, but the only improvement this place has is a barracks. A high production city quickly churning out vet units is a great boost to the military early in the game. The cities that over produce food are controlled by food caravans to the places that need to grow.

If I am using Xin's Size Five Strategy the food caravans also feed these places.

------------

SG (2)

Blaupanzer is offline Blaupanzer
Prince
Fairfax, VA
Oct 2000
time: 00:12
Wink  Old Post 15-12-2000 20:34
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Hey Gits, I hadn't really considered porting the food away with food caravans from those two fish-square cities we all end up with somewhere. That's a great idea. Properly handled, these could assist cities exploiting gold, iron, or glacial oil in their radia. I, too, was surprised to hear that micromanagement was abandoned just because it takes a couple of hours a turn -- the audacity!

Building on musk ox is really the only way to get much use out of that resource in the heart of desolation.

Mercantile is offline Mercantile
Settler
Westcoast of Canada
Dec 2000
time: 05:12
Post  Old Post 16-12-2000 00:25
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In single player, the worst special IMO is iron as you need other specials like corn or in most cases you need to irrigate for awhile first before it can be properly utilized.

In MP double production the only special that is useless is the coal as it doesnt' upgrade at all. In reality its a forest trapped in a hills body

Bohlen is offline Bohlen
Prince
of Space
Nov 1999
time: 00:12
Post  Old Post 16-12-2000 01:58
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My vote goes to the Ox. It's all about location, location, location.

 
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