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Novi Nomad
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Novi, MI, 48377
Jun 2000 time: 05:12
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When attempting to win by conquest, is there any particular type of opponent (i.e. aggressive expansionist, Militaristic, etc.) that you attempt to knock off first? I play on large maps, and often after exposing most of the world, I'll find myself with multiple opponents that are roughly equidistant from me. Who are the hardest enemies to get rid of if they last until later in the game? Obviously there are strategic considerations and so on, but is there generally one type of opponent that it is advantageous to eliminate before they've had a chance to really grow as a Civ?
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I'm inclined to agree on whoever is on my continent, but beyond that; if on a small to medium land mass with saaaay 2 Civ's the same distance.
One looks like it will remanin weaker, and one is an aggressive expansionist.
Just like any other engagement, take out the biggest threat first.
Long drawn out battles are a drain, so it has to be quick and decisive, or hit and run.
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usually the closest. But a note on my conquest style, since I also like to be a builder, I build up and conquest with modern weapons. Usually in the higher difficulty levels there 1 nation almost caught up to me in size and sometimes in military techs. So if they pose a nuke threat I hit them first and hard. But if there is no threat I'll usually hit the closest, or whoever is stupid enought to attack me.
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Gatekeeper
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United States of America
Feb 2000 time: 23:12
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Novi Nomad, et al.:
Like many other folks on this thread, I tend to terminate my nearest neighbors when the opportunity presents itself.
Unfortunately, I happen to also be a "builder" type of player ... so more often than not, I end up having to bully my way through a half-dozen or more AI cities before closing in on the last, desperate outpost of an enemy nation. Most of my nation-destroying comes after I've acquired gunpowder, cannons/artillery and calvary. It only increases with the advent of armor, flight and assorted other technologically murderous goods.
On more than one occasion I've encountered monstrously-large empires built/conquered by Mongolia, Russia, Zulus and other aggressive AI civs. Those are babies I tend to crack only when I've got eight or nine transports loaded to the gills with armor and howitzers, along with air and naval support. Guess that's what I deserve for being a "builder." 
BTW, the Indians are fun to toy with. It's easy to piss them off early (say, first contact).
CYBERAmazon
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Everyman
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Honolulu, HI USA
Oct 2000 time: 05:12
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I generally win by conquest but when I contact a civilization in the early or middle game I still have to make a judgement call. Eliminating a civilization usually means an expenditure of units and shields and I need to decide whether it's worthwhile to go to war to take out the civ.
The main question I ask is "What do I gain by eliminating the civilization?"
Reasons for going to war with a civ are, in order of importance:
(1) I think I can take them out without losing too many resources
(2) They are impeding my expansion
(3) They are occupying a strategic spot and I want to take over their position.
(4) Take them out before they get stronger
(5) They're pissing me off
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:12
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I expand until i run into some body - then i kill them. in order to take the whole world you eventually run into everybody
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EdwardTKing
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England
Aug 2000 time: 05:12
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My strategy in multi-player is "Nominative Determinism"
If my opponent calls himself the "Bloodthirsty Pirates"
or calls his cities "Hell" or "Death Awaits-U"; I assume the worst of their intentions and believe it
most appropriate to get my retaliation in first and capture, destroy, pillage, steal at first opportunity.
If he/she call cities 'Peace', 'Harmony' etc; I inevitably make peace and will even send caravans.
If he renames cities to "Edward is Excellent"; I may even give him 50 gold for fortitude in arse licking.
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