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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Specialist in size 4 cities
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arii is offline arii
Prince
St-Louis MO USA
Jan 1970
time: 05:12
Post  Old Post 12-12-2000 19:36
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Specialist in size 4 cities Remove this text

I thought it was interesting that when you build a settler in a size 5 city that has specialists, you keep them. Although in theory you should not be able to have specialist in a size 4 city. This is especially good with 2 * production when you don't have to worry about the food production.

Ming is offline Ming
Chief Minion

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Mingapulco - CST
Jan 1970
time: 23:12
Thumbs up  Old Post 12-12-2000 19:48 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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REALLY!!!!!!!!!!!

I didn't know that. THANKS!

Mercantile is offline Mercantile
Settler
Westcoast of Canada
Dec 2000
time: 05:12
Post  Old Post 12-12-2000 21:17
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yes this happens to me quite frequently, and being the newbie that i am i always figured it was moot so i removed the other scientist and put him back to work. I never once bothered to check to see if he was more productive as a specialist I wonder how many games i have lost by this , er.... probably not many

Deity Dude is offline Deity Dude
Prince
Westland, Michigan
Aug 2000
time: 00:12
Post  Old Post 14-12-2000 10:23
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Beleive it or not I've had a size 4 city with 3 scientists and one citizen

Blaupanzer is offline Blaupanzer
Prince
Fairfax, VA
Oct 2000
time: 00:12
Question  Old Post 13-12-2000 23:54
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I often end up with the fourth citizen as an entertainer in some cities as the empire rapidly exceeds the limits of the governments available. They seem to work fine. Wasn't aware of a limit like "5 citizens before first specialist," at least in 2.42.

Hermann the Lombard is offline Hermann the Lombard
Prince
Hoboken, NJ, USA
Jun 1999
time: 00:12
Wink  Old Post 14-12-2000 00:30
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quote:

Originally posted by Ming on 12-12-2000 09:48 AM
REALLY!!!!!!!!!!!

I didn't know that. THANKS!


One more for your list of Undocumented Features! Isn't it amazing that after all this time, something as basic as this turns up? 'Course, there are a lot more Size 5 cities around now for some reason.

Edward is offline Edward
Warlord

Apr 2000
time: 00:12
Post  Old Post 14-12-2000 01:28
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Blaupanzer,

The "rule" might be better stated:

You can't turn a citizen into a scientist or taxman if the city has fewer than five citizens.

My version is happy to let me have as many entertainers as I want (thank heavens) but enforces the above rule about other specialists.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:12
Thumbs up  Old Post 15-12-2000 02:30
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If I recall correctly, Xin Yu mentioned that as an essential part of his "Size 5 city" strategy a month or 2 ago.

The idea was (I think) to get cities to size 5, assign some workers as scientists (or was it taxmen) and then you could let them build down through hunger for a number of turns, getting greater benefits from the specialists than the loss of regular population would be.

It was a very difficult strategy to maintain, but I tried it and found the results favorable. I just don't remember to follow it closely enough in regular games.

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Ming is offline Ming
Chief Minion

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Mingapulco - CST
Jan 1970
time: 23:12
Post  Old Post 15-12-2000 05:08 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I too use the size 5 strategy on a selective basis.
But I don't remember Xin advocating that you starve your cities down a size... Yes, he did starve them, but he didn't let them drop a pop.

SilverDragon
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Talking  Old Post 16-12-2000 07:51
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quote:

Originally posted by Ming on 12-14-2000 07:08 PM
drop a pop.

That's a funny rhyme. I don't know why, it just is.


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Caesar the Great is offline Caesar the Great
Emperor
New York
Apr 1999
time: 00:12
Post  Old Post 18-12-2000 07:26
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Got spare money?

I do this all the time... in 2x production games when I have exactly 8 food, or just really badly need a settler.

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