 |
|
arii
|
|
St-Louis MO USA
Jan 1970 time: 05:12
|
|
I thought it was interesting that when you build a settler in a size 5 city that has specialists, you keep them. Although in theory you should not be able to have specialist in a size 4 city. This is especially good with 2 * production when you don't have to worry about the food production.
|
|
|  |
 |
|
Deity Dude
|
|
Westland, Michigan
Aug 2000 time: 00:12
|
|
Beleive it or not I've had a size 4 city with 3 scientists and one citizen
|
|
|  |
 |
|
Edward
|
|
Blaupanzer,
The "rule" might be better stated:
You can't turn a citizen into a scientist or taxman if the city has fewer than five citizens.
My version is happy to let me have as many entertainers as I want (thank heavens) but enforces the above rule about other specialists.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|