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Misotu
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Leamington Spa, England
Dec 1999 time: 05:15
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quote: Originally posted by Ned
I also agree with that the Planetary Transit System is largely a waste. It comes too late to be of any use. Most of my bases are at least size three by the time I get it. Drone control is not an issue since I do not ICS.
Another SP that is literally useless is the Space Elevator. It comes just about the same time as one gets Graviton Theory. Both give Orbital Insertion capability. If the latter did not exist, the former would indeed be important.
Ned |
aaarghh. Well. I'm going to disagree with Ned again. Sorry. Nothing personal 
This is the difference in how the game is played by different people I suppose. The Planetary Transit System is available with industrial automation, which comes pretty early in the game if you have a builder faction and depending on the size of map. I regularly make IA by 2115 - slightly earlier if collaborating with another faction. So I defy you to have all size 3 bases by then And you've got plenty more bases to build, too. On the other hand, I have to admit that I don't bother to build it in single-player, but I have seen it used to devastating effect in multi-player games.
The Space Elevator is a key project. It comes just after you get Hab Domes - Graviton Theory is not on the beeline for Transcendence so you only get that if you're unlucky I often build the Elevator in MP, let alone SP games. It provides orbital insertion capability, doubles the economy output of the host base, removes aerospace restrictions on sats AND doubles mineral production when bases are building sats. When I have hab domes in place, the only SP I want is the space elevator. It's about then that I'm building my drop tanks, while gunning for the Ascent. Nothing like hedging your bets ... and what's the point in having size 15 bases if you don't have at least 15 energy satellites and 15 Nessus sats? 
If you're simply going to transcend, then it's true that the Elevator's usefulness is a little limited (though it's still worth building, especially if you do it with an upgraded crawler after you've built the Nanofactory.) But in a fight to the death, the Space Elevator cannot be underestimated.
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Ned
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of Aptos, CA
Oct 1999 time: 21:15
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M, If it is a wet world, the PTS may be of some use. Otherwise you tend to lose population the instant you found an base. However, I find that most of my bases are in fact size 3 or larger about the time I can build the PTS.
I also use double-blind research exclusively. So I cannot beline to IA.
Now as to the Space Elevator, yes indeed it might be valuable if one did not have the Cloudbase Academy. However, that SP provides the same effect as the Space Elevator by providing an Aerospace Complex in every base. The ability to do orbital insertions is great, but I always seem to get Gaviton Theory just about the same time the Space Elevator is built. I normally just build an SP in the late game - no rushes and no crawler upgrades. Also, at this time, I am usually getting a new tech every two to three turns. So Graviton come close on the heals of the Space Elevator.
As well, the double minerals for satellites is nice. However, I usually also have quite a number of bases that can build satellites in one turn anyway. The boost is not necessary.
But, if any of the above is not true, I do agree, the Space Elevator is a must build.
Ned
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Peacekeeper
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Cloning Vats
Since no one defended this project, I will.
This one is of the highest priority to me, not because of the boom, but because of the government, it eliminates the production loss in power and thought control, so it will give you a huge +5 production, this happens long before most of your units were built in bioenhencement centers, so you could really need the morale updates (without production loss).
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