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Daniel Frappier
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Montreal, Quebec, Canada
Jan 1970 time: 05:15
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Timers are a necessary evil,
a 400 turns game at 4 players at 1 1/2min /turn equates to a 40 hours game plus connection time.
In my experience with MGE, players takes even more time without a timer. A lot of peoples don't care for Civ multiplayer and I have no problem with that but for me it is the ultimate experience.
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Daniel Frappier
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Montreal, Quebec, Canada
Jan 1970 time: 05:15
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If you don't like timers don't use them, it's fine by me.
If Simultaneous Turns is included i can't wait to try it, it will be a great new game.
All i am asking is the opportunity to play a regular game of Civ at a fast pace (30 to 45 seconds a turn).
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Daniel Frappier
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Montreal, Quebec, Canada
Jan 1970 time: 05:15
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I am not sure i understand you're last sentence, yes i do most of my city management while it's not my turn to play.
Of course if you move 20-30 units every turn without a goto command then 45 seconds a turn is not achievable but aniway I only gave it as a frame of reference. What is important is that the system as proven itself in chess since the late XIX century.
You're argument that you don't need a timer because you play fast is the same one use by every non tournament chess player until they get to play chess tournaments. I have heard it countless times in my 20 years of Chess and Speed Chess tournament experience.
The point is that if you really do play fast then having the timer won't make ANY difference for you, you will be in excess of time from the beginning of the game until the end. It will only make a difference for players that don't play fast.
But If you want to play a game with friends at a leisurly pace then by all means do play a game without a timer and everibody will be happy.
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Daniel Frappier
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Montreal, Quebec, Canada
Jan 1970 time: 05:15
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------------------------------------------------------------------
Whenever I have played on a timer, when your turn starts and the city notices come up, I noticed that I could do some city maintaince activities without it counting against the clock. I then noticed that other peoples turns were starting and the clock wasn't. I later found out they were doing city maintiance. (I hope that was clearer)
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We know for a fact that Civ III will not pop up windows like Civ II did so I don't think this is relevant.
I understand about family emergencies and this is a valid point you raise, it could be adressed by each players having a certain number of time out he can use during a game, beyond that he can use time he as accumulated from previous turns.
I really doubt the increase of data traffic is any meaningfull, it would not even be necessary to transmit the amount of time each player took at every turn, only at the beginning and at the end of a game session.
Sorry if i have offended you, it's just because i have bad experience with players hatefull of timers.
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