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Jeffrey Morris FIRAXIS
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Timed turns and simultaneous moves will be a part of multiplayer, but in reality it doesn't significantly reduce play time (at best ~15%). Often MP games take longer anyways because of having to coordinate multiple play sessions with multiple people, not to mention disconnects and restarts. For the average customer winning a solo civ3 game by space race, on default settings, can't really happen in one sitting. MP is the same way. We've got a pretty different approach to simul-move, and features like alliance simultaneous moves will reduce game time even more. The SMAC favorite of dynamically increasing turn timers will be present as well.
While these areas of MP aren't being ignored, most new stuff will be in turn based. Civ3 is a turn based game at it's heart, and we believe it can be a great internet game without ignoring or sidestepping that fact.
Jeff
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Jon Miller
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quote: Originally posted by Jeffrey Morris FIRAXIS
Timed turns and simultaneous moves will be a part of multiplayer, but in reality it doesn't significantly reduce play time (at best ~15%). Often MP games take longer anyways because of having to coordinate multiple play sessions with multiple people, not to mention disconnects and restarts. For the average customer winning a solo civ3 game by space race, on default settings, can't really happen in one sitting. MP is the same way. We've got a pretty different approach to simul-move, and features like alliance simultaneous moves will reduce game time even more. The SMAC favorite of dynamically increasing turn timers will be present as well.
While these areas of MP aren't being ignored, most new stuff will be in turn based. Civ3 is a turn based game at it's heart, and we believe it can be a great internet game without ignoring or sidestepping that fact.
Jeff |
that is interesting
maybe it only felt much faster using simultaneous turns
it would be interesting to know the phsycology of that
I agree that I found SMAC better ballanced in TBS rather than Simu
Jon Miller
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Daniel Frappier
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Montreal, Quebec, Canada
Jan 1970 time: 05:15
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Jeff,
Did any of you guys ever played tournament Chess ?
I guess not because it got a great time system that would be extremely beneficial to Civ III.
Any unused time is carry over from turn to turn.
What is the big deal you might ask ? The big deal is that it lets you set a very fast time limit, then by saving a few seconds here and there you can accumulate a good deal of time that you can spend when you need it. example: to launch a full scale invasion.
It rewards good time management and was found to be the only way to go for chess. It is the most efficient way to have the player do a maximum of things in the minimum of time.
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Daniel Frappier
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Montreal, Quebec, Canada
Jan 1970 time: 05:15
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I will give an example,
note: #of seconds by turns are given as an example, you might feel OK playing faster or slower but the same principle apply.
I played both Civ II MGE and CTP, they work well (for me) with something like 120 seconds/turn, you have an enjoyable and relax game and maybe take 90 seconds/turn on average. You can lower that limit to have a faster game but pretty soon you get to a turn were you have to conduct diplomacy, moves dozens of units, etc. and you are stuck sorry not enough time!! If you try to play at a fast rate maybe something like 40 seconds/turn it will be enough most of the turns but on some occasions not enough to carry out you're plans wich in my opinion ruins the game. So you have to get back to a more relax time limit. On the other if I had 40 seconds with carry over i could play most of my turns in 30-35 seconds and would be OK if a turn I need 120 seconds.
The principle is that it rewards you for playing fast but gaves you enough time to do everything you need to do.
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tniem
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Hope College
Apr 2000 time: 00:15
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What about a time limit on PBEM games?
If the person I am playing against does not play his turn in a day, why can't we have the game or a server play the turn and send it on to the next player. PBEM is the only MP I will probably play, I hope you considered a central server to store games that we would log on to get the game without cheating and would have to play the game within a certain time limit.
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Daniel Frappier
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Montreal, Quebec, Canada
Jan 1970 time: 05:15
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Simultaneous Turns and other idea like that are great and might produce a very good game but it will not be Civ anymore.
For those wishing to play great Civ online how about my chess clock idea ?
Damm..if only Firaxis could see it.
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