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Tikhon
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What is considered a "good", if not paradigm, mineral/energy production for a city around 2300? Right now I average about 40-50 minerals, 30-50 energy at my "main" cities by this time in the game, at Librarian level. I'm not using oodles of crawlers (around 5 a base), but imagine you could terraform large rocky centers and build large "mine farms", or if you really have too many formers and lots of space, boreholes, where the crawlers could perhaps alternate between energy and minerals (though perhaps not: the one time I tried this in any number I was swamped by every planet lifeform in existence; in one turn Mir Institute went from a sive 15 city to 6). Ecological damage now gives me nightmares.
Considering I tend to stick to coasts, I limit my base resources to mostly sea energy and nutrients as well as few strategic mines and farms. At the moment I completely neglect forests, which is probably a mistake.
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Avenoct
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NC, USA
Apr 2001 time: 00:15
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As others have pointed out, the year, 2300 isn't as great reference point as tech-level. This is because some players or in some games, things go very fast, and in others, slowly. Also, the map size and difficulty level of the game, whether 'tech-stagnation' or any of the other options is turned on, among other factors will affect where a player is in 200 years.
Often, for me, it's minerals production that makes a good reference point, at least untill the midgame. Once most of my cities are producing slight ecodamage, or one is producing enough for a pop with others close behind, I feel I'm in my midgame.
40-50 minerals, especially at Librarian level, should be plenty to always stay ahead of the AI in anything. It's enough to build the Ascent to Transcendence without using crawlers, if you don't want to. Some players swear they get 150 'clean' minerals per base every game, if they can. Others focus on energy or nutrients to the extent that they simply rush-buy what they need and only have 'decent' minerals.
Thankfully, there isn't a 'paradigm' number of minerals for any particular base at any particular time. I do think an aim of most players working on perfecting their strategy is to win as quickly as possible (though that doesn't always mean more fun!). To this end, you might think about finding a few watermarks to measure your own games against your past experience. For instance, what year do you gain a key technology to your strategy? For a lot of us, that might be 'How many years did it take me to get Industrial Automation?' Maybe it's how many SP's you've bagged in 100 years. Who knows. I think what's important though is to measure your progress against itself, rather than against some great 'average' of all Smac players. Thankfully there are many roads to victory in Smac.
-Happy Crawlering,
Smack
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