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connorkimbro
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Seoul Korea
Jan 1970 time: 23:15
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While browsing through some thread's, i saw alexanders posts about animated leaders, and i saw the elizabeth/victoria dilemma.
Well, i thought, wouldn't it be neat if each civilization had SEVERAL leaders, some male, and some female, and the leader would be representative of that civ's "personality" for the game.
Thus, each civ would, in different games, have different playing styles. . in one game the germans might be very aggressive and expansionist, and have Hitler (yuch) as the leader. In another game, they would have Fredric the Great as a leader. . along with a different "personality" There's a big difference between how different leaders led their respective countries, and that could EASILY be reflected by randomizing which leaders each country would start off with, and have each leader AI play the game a different way. . this would also add a bit of variation to the game. . which becomes multipied when you have all 7 or 8 (or however many) civs going at once, each one with 4-8 different leader choices.
sure, it would be more work, animating all those leaders. . but i can't think of anything ELSE that would need to be done to add this, what do you ya'll think?
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jsw363
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I like the idea that the civ leader's personality would change each time teh civ has a revolution. This would be more historically accurate, though I know that this doesn't matter as much to some of you. I also think that it would improve gameplay since your interaction with the other civs would change depending on thier personality/ objectives at the time.
I do agree though that changing the leaders' animations would be nice, it's not realistic if we want a fall release date. Therefor I would be in favor of just randomizing the personalities each game and having them change during recolutions. This would keep you off-balance interms of other civ's strategies.
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Eagle one
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Austria
Jul 2001 time: 05:15
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quote: Well, i thought, wouldn't it be neat if each civilization had SEVERAL leaders, some male, and some female, and the leader would be representative of that civ's "personality" for the game. |
When I played Civ II, the animated leaders (Herolds) didn't work. But I haven't really missed them much. Another thing has annoyed me. All the civs were the same! I mean they just had no "personality". So I would find it a great idea if every civilization act different. One civ is more agressiv, another civ is more peaceful.
This difference could be done by the leaders. Every leader would have a different style and would so give its civilization "personality". If he do a bad job, his citizen would just through him out of power and another leader would rule the civilization.
If another leader takes control, the behave of the civ will suddenly change. A peaceful civ will get very angry. Just image if the Germans get a new leader, perhaps Hitler! 
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jsw363
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"So I would find it a great idea if every civilization act different. One civ is more agressiv, another civ is more peaceful. This difference could be done by the leaders. Every leader would have a different style and would so give its civilization "personality".
Umm..... sorry to tell you, but there WAS a difference between the leaders. Some were agressive, pacifist, perfectionist, etc. Each leader was "supposed" to have a distinct personality even if this wasn't apparent.
I would agree that there wasn't perhaps a clearly discernable difference in some cases. I for one DID want leaders' personalities to be more distinct than they already were. While some leaders' decisions were predictable, they all reacted the same way to certain situations.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:15
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he's not talking about different civ personalities... he's talking about different leaders with different personalities for each civ... that's a difference to CIV2, where each civ had its personality, no matter whether it had a male or female leader.
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