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England
Aug 2001 time: 05:15
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What have people got? Apolyton, Medmod or Cradle? What is the best?
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:15
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Apolyton - If you want to play the regular games with the bugs fixed.
MedMod - Bunch of new things: new units, new concepts, new advances, new govs...
Craddle - Bunch of new things too but for those who like ancient/medieval age. Almost all changes are there. By the way the most aggressive AI.
Last edited by Pedrunn on 07-08-2001 at 17:22
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England
Aug 2001 time: 05:15
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Well the new units, improvements etc. in MedMod look really cool but I am most interested in improving the lame AI. And hopefully using the one with the least bugs. But then I am not bothered about messing with the CTP2 files since I don't play it at the moment so what harm can it do?
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England
Aug 2001 time: 05:15
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Ok so will the second one overwrite the first? So if I install Craddle then MM2 the MM2 warrior will be used?
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England
Aug 2001 time: 05:15
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Ok thanks for that advice.
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England
Aug 2001 time: 05:15
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On the MyDocsOnline thing, do I need to download "Cradle SLIC options" files as well as "Cradle" files?
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England
Aug 2001 time: 05:15
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So if I download MedMod after Cradle, i'll end up with 3.6 anyway.
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:15
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Diplomod is a SLIC file created by Dale that is in different forms in the Mods. In Cradle, its version 3.5 (which is a more aggressive format) - in MedMod and the ApolytonPack it is 3.6. I prefer 3.5, so I used it as the default for my Mod, but there might be players who prefer 3.6, so I have posted the file so a player can switch them out. However, MedMod's SLIC files are not compatible with Cradle's SLIC files, so if you want to use Diplo 3.6, you have to download my version of it.
Modswapper allows a creator the ability to create his own set of modified txt files that can be stored in the main CTP directory. So, in essence, if you have MedMod, the ApolytonPack and Cradle on your system, each of these mods will have its own set of files in that folder (generally each mod will have a different prefix to its name to distinguish it from the files of another mod). They may be the exact same files from Mod to Mod, but when running CTP though Modswapper, the game will look for the file with the Mod prefix that you are using.
The file conflicts are happening because of the sprite files, which do not have the ability to use the prefix setup that is run through Modswapper. Because each of the Modmakers have been working independantly, these conflicts have arisen (and before Modswapper was created, I was working through the scenario structure, which bypassed this problem altogether). I just recently switched to Modswapper, finally being convinced of the benefits of using that program.
As far as I am aware, there are three conflicts between MedMod and Cradle concerning sprites - 1 is minor and should not affect gameplay - (Aquebusier/Crossbow), one is a slight problem (Warrior/Zulu Warrior) and one is a problem (Droman/Archer). But if you only have my files or Wes' files on your setup, there will not be a problem.
I am working on setting up my files to work with the MedMod files, and should have compatible files up in the next couple of days.
Clear as mud isn't it... 
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England
Aug 2001 time: 05:15
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I can't believe it! I just played my first proper game of CTP2 using Apolyton Pack and I was destroyed in 2500 BC!!!!! That's like 50 turns!!! Things I noticed:
1. I got slic errors on launching the game, starting a new game, going to the main menu etc.
2. I got one or two weird in game messages which seemed to involve diplomats. They were things like "sir, the Roman empire was very pleased with our last diplomat conference" and "sir, the Romans welcome our diplomats with open arms"
3. Although someone (Dale or hexagonian I think) said there were no modified sprites in the game, the city sprite looked different for my civ. None of the AI's were unusual though. I was the French in that game.
4. The barbarians walked round my city but didn't attack it once. They fortified, unfortified, killed my settler, but never attacked my city with one hoplite in it!!!
5. I declared war on orange (whoever that was) to see what would happen and they immediately sent archers over to my city and destroyed it and I lost!
6. Every computer player I met (all three of them!) first asked me to leave, then asked for 100 gold exactly like that.
7. The AI was great!!! A nice feeling to be destroyed in CTP and that quickly too! for the mod so far
8. The computer seemed to have a huge advantage over the human to start, thinking about it I did set it on impossible, that was probably why 
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