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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-General/Help/Strategy > Gold and the genetic age.
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chipsdw is offline chipsdw
Settler
U.S.A.
Jul 2001
time: 05:15
Red face  Old Post 07-08-2001 17:35
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Gold and the genetic age. Increase Your PM Length

When ever you get in the genetic age how are you going to buy those thngs like nukes and wait 100 or 200 turns?! Rush buy costs like 5000, I mean wtf? Why have those units if they are practicaly impossible to buy?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:15
  Old Post 07-08-2001 22:02 Visit J Bytheway's homepage!
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#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Huh?? Any decent genetic age city should be able to build a nuke in less than 5 turns. Even a city on 1 population on a grassland/river on King in Tyrrany with Mill/Factory/Drug store/Robotic plant/Oil refinery can build it in 22. Once you're up to the 20s population you should be able to build it in a turn or at worst two easy by setting max production. How big are your cities? Do you have the production improvements?

And, 5000 is not a lot in the genetic age, is it?

chipsdw is offline chipsdw
Settler
U.S.A.
Jul 2001
time: 05:15
  Old Post 08-08-2001 20:41
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Support Apolyton, buy Civilization: The Boardgame

Well I got the game 2 weeks ago and i'm not that great. I can't even work cheat mode so when I get in the genetic age things aren't gonna go right anyway.

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