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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Idea: Allied Victory
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Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:15
Lightbulb  Old Post 07-08-2001 21:46
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Idea: Allied Victory Support Apolyton

I remember when in one of my first games of Civ2 where I aliled with one of my neighbors and went to conquer the world. Well, I did conquer the world by about 1950. However, I hadn't killed my allies, and there wasn't enough time. I think that if you and an ally conquer the world, you should both win, but only 2 players could win in this way. Maybe you could also make an alliance where two players could build a spaceship together. What do you think?

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:15
  Old Post 07-08-2001 21:48
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Support Apolyton or Terrorists Win

that's acually a good idea, could become helpful for scenarios. WWII comes to mind

Wiglaf is offline Wiglaf
King
Cambridge
Dec 2000
time: 23:15
  Old Post 07-08-2001 22:05 Visit Wiglaf's homepage!
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Should be in there Increase the size of your Attachments

The only problem with allied vic is that it would make conquest way too easy. What stops me from a four way alliance to beat up some pathetic civilization? (or something along those lines, you get the point )

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:15
  Old Post 07-08-2001 22:12
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true again.... who says that alliance will not break up a few turns after the allied victory...post-WWII time springs to mind

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 08-08-2001 00:09
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Aside from multiplayer, I'd like to see Allied victory limited to submissive allies as in SMAC. However in MP, allied victory is a much needed feature

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:15
  Old Post 08-08-2001 00:10 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Tired of ads?

Then you could make a limit- only 2/3 civs can be allied to win the game.

Hi! Ecthelion!

Wiglaf is offline Wiglaf
King
Cambridge
Dec 2000
time: 23:15
  Old Post 08-08-2001 01:53 Visit Wiglaf's homepage!
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Got spare money?

Once you start placing limitations like that civ3 becomes less and less realistic.. "Sorry, can't ally now, that'd push us over the 2/3 limit. Drop that Mongol guy or something." No good.

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:15
  Old Post 08-08-2001 02:15
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I don't want to share the world with anyone. I say no allied victory in single player mode. For scenarios and as an option in MP --> Yes.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 08-08-2001 03:29 Visit Inverse Icarus's homepage!
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allied victories?

no.

there is a "diplomatic" victory, where you can be voted in AC style.

so i guess if u and an ally kill everyone else you could claim that an allied victory in itself.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:15
  Old Post 08-08-2001 03:33
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Support Apolyton or Terrorists Win

quote:
Originally posted by Wiglaf
Once you start placing limitations like that civ3 becomes less and less realistic.. "Sorry, can't ally now, that'd push us over the 2/3 limit. Drop that Mongol guy or something." No good.


Perhaps you could ally with as many people as you want, but could only win with one or two other civs, so you must backstab one of your allies and kill them to win.

Wiglaf is offline Wiglaf
King
Cambridge
Dec 2000
time: 23:15
  Old Post 08-08-2001 03:41 Visit Wiglaf's homepage!
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Hmm.. that could work. Firaxis will have to work on that, though. Diplomacy in alpha centauri was weak as you could cheat the computer pretty often - manipulation of the system has to be made impossible in civ3.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 08-08-2001 20:55
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Unfortunately by making it impossible to cheat an AI, there's a strong chance that the AI won't make any deals, like in Civ2 where diplomacy was worthless as the AI hated you no matter what. It's a fine line, one that I think will be one of the more difficult AI challenges

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:15
  Old Post 13-08-2001 00:29
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