Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Plundering Problem
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:15
  Old Post 07-08-2001 22:24
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Plundering Problem Support Apolyton, buy Call to Power 2

I've just done the events file for my Alexander scenario (I merely slipped beneath the space limit) and now face a new problem: Whenever a city is taken, the entire treasury of the civ is plundered. And that's a really dumb thing, because the Macedonians were very poor at the start of the campaign and did definately not plunder the real-life equivalent to 15000 gold by sacking a tiny port in northern Asia Minor.
Now, how can I terminate that bug without reducing the defending civilization's treasury? is there any way?

Jay Bee is offline Jay Bee
Moderator
Valladolid, CA
Jan 1970
time: 06:15
  Old Post 07-08-2001 22:55 Visit Jay Bee's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Well, you can always give them back the money thru a changemoney event.

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:15
  Old Post 07-08-2001 23:17
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase Your PM Length

I remember this problem from another discussion on one of the forums. The consensus was that this a bug that happens when a city is sacked on turn 1. After that plundering is normal. Assuming that is true perhaps you could work out some work arround. I had this problem in a scenario I made. Ultimately, I started out the victimized tribe with no cash, but that was OK in that situation. That way one of the other tribes did not get unjustly enriched just for being first.

I don't know if fiddling with the turn value would help. It might be that the bug occurs on the first turn rather than turn number 1. If you resort to giving out cash with an event wait until the second turn.

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:15
  Old Post 07-08-2001 23:53
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

Yeah, I think that's the best idea. I'll just decrease the Persian's treasury to zero and give them their gold via events... that should do it, thanks.

Jay Bee is offline Jay Bee
Moderator
Valladolid, CA
Jan 1970
time: 06:15
  Old Post 07-08-2001 23:53 Visit Jay Bee's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

(Completely off-topic comment)

Carl, I've seen you sig so many times already that I can't refarin myself any longer from asking: what does it mean??? In plain English for non-natives please

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:15
  Old Post 08-08-2001 05:17
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Suffering from ads?

Jay Bee.
This is a quote from Shakespeare's play Henry V said by the character Fluellen who is telling his soldiers to be quiet on the eve of the Battle of Agincourt.

Explanation of Terms

Pompey : Roman General (I assume you knew that)
Tiddle-taddle : gossip
Pibble-pabble: childish talk.

In other words, the soldiers in Pompey's camp are quiet. They are well disclinplined.

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:15
  Old Post 08-08-2001 11:18
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Browse Apolyton AD-FREE

If you can get one minor race to sack another's city before the human players turn, will that solve your problem?

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:15
  Old Post 08-08-2001 14:49 Visit Mercator's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase the size of your Attachments

I don´t know what you had in mind with the changemoney events Stefan... Anyway, as I see it, you can give the Persians 0 money at the start and give them the money you wanted them to have at the start thorugh one changemoney event in the second turn, or perhaps even the first if the Persian turn is after the Macedonian one.

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:15
  Old Post 08-08-2001 15:05
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Yeah, that's what I came up with. It's propably the best sollution.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0417 seconds (88.82% PHP - 11.18% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net