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CIA_Operative is offline CIA_Operative
Settler
classified, CA, USA
Jul 2001
time: 21:15
Lightbulb  Old Post 08-08-2001 02:33 Visit CIA_Operative's homepage!
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What about space and underwater cities? Get a bigger avatar today!

Civ CTP and SMAC had really cool features like building space and underwater cities, is this still going to be a feature in Civ3?

I thought it was awsome to have a space city above your enemies cities to see what they were doing.

Anybody hit me back and tell me what you think.

To_Serve_Man is offline To_Serve_Man
Warlord
Albany, NY, USA
Apr 1999
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  Old Post 08-08-2001 02:59 Visit To_Serve_Man's homepage!
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most people here dont like the future. I like the future, but not in the sci-fi future way such as underwater cities and space colonies.

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:15
  Old Post 08-08-2001 03:08 Visit BeBro's homepage!
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Should be optional for scenarios, in my eyes. I like scifi, but I like the classical civ more...

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 08-08-2001 03:27 Visit Inverse Icarus's homepage!
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never played any of the CTP series.

im uncorruppted

but i did play AC, and i hated water-cities, and airborne colony pods.

Alex 14 is offline Alex 14
Prince
Asia Pacific
May 2001
time: 15:15
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Re: What about space and underwater cities? Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by CIA_Operative
I thought it was awsome to have a space city above your enemies cities to see what they were doing.


It acually makes the game more boring.

phoenixcager is offline phoenixcager
Emperor
Singapore
Sep 2000
time: 13:15
  Old Post 08-08-2001 08:58
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I'll miss these too. In fact I already miss space cities in CtP2....
I just hope the rest of the game makes up for the loss.

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:15
  Old Post 08-08-2001 13:17
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I definately enjoyed having space cities in CTP and was disappointed when they removed them from CTP2. Bring back the space city so that we can launch mighty space bombers on our foes!!!

Provost Harrison is offline Provost Harrison
Emperor
The farce is strong with this one.
Feb 2000
time: 05:15
Lightbulb  Old Post 08-08-2001 13:22
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Nah, not necessary. Sea cities are a decent concept and worked well within the concept of SMAC. As for in civ3 though, the games scope doesn't get to this level of technology, so they will not be in the game, but as someone has said, they may be an interesting option for a scenario!

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:15
  Old Post 08-08-2001 14:04
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Re: What about space and underwater cities? Help yourself to an AD-FREE life

quote:
Originally posted by CIA_Operative
I thought it was awsome to have a space city above your enemies cities to see what they were doing.


Aren't satellites good enough for survey and espionage purpose? You are CIA_Operative, you should know, shouldn't you?

BTW SMAC doesn't have space (flying) city, only sea city (but on the sea surface, not underwater. Is SMACX any different?

Juggler is offline Juggler
Prince
from Durlag
Apr 2001
time: 06:15
Post  Old Post 08-08-2001 14:14
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I liked water cities in CTP but hated space cities. Don't know why, but this is an interesting idea.

Colonel Kraken is offline Colonel Kraken
Warlord
Grand Rapids, MI
Nov 2000
time: 00:15
Thumbs up  Old Post 08-08-2001 18:51
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I loved the underwater cities in CtP. They were neat looking, intriguing, and allowed a way to expand you civilization once the land mass had filled. It allowed for some intriguing possibilites, not least of which was having a vastly larger civilization than your opponents realized, especially since it was a bit more difficult to discover the underwater cities.

A civ that found itself squeezed on land, could become a super power by expanding into the sea. I simply enjoyed the underwater cities; I believe they added a very nice element to the game. They were very simply executed and integrated seamlessly and easily into the game. (The space cities on the other hand were rather poorly done and difficult to use, especially on slower/older machines.)

I have seen all (read "most") the old veterans here rant and rave about how they absolutely DON'T want any future techs, no sci fi, no nothing. Everything has to be historically accurate; everything has to follow the historical timeline exactly.

For the life of me, I have NEVER understood this. There is no way that the Civ series comes close to being a historical simulation in any sense of the word. (uh-oh, I'm certainly in trouble now!) It is so broad in scope and takes such a macro look at things, it is ridiculous to think it approaches some kind of holy grail of historical re-inactment. (Play Europa Universalis if that's what you want. )

To me, Civ has always been, first and foremost, about being a GAME, a strategy game that looks at human civilization as a focus point and makes it fun. The whole POINT of the GAME is to CHANGE history, NOT copy it! How boring is that!!? Yet I've seen over and over people in these forums go into a tirade because such and such a civ in real life never got that far, such and such a technology never existed until blah blah blah, ad infinum boringum. Guess what? The burning of the Great Library is not simulated either, there is no Dark Ages, this is no fall of great civilizations and thus no loss of technology. So guess what? Things are going to progress much more quickly and differently in Civ than in real life.

Am I saying that the game should not be balanced and not try to string out technology somewhat historically? Most certainly not! What I am saying is that things are going to be different than what happened in real life. Which is as it should be because it's a GAME which is all about CHANGING history, making a civilization something it was not.

Having said this, I don't see what harm there is in extending the game into a little of the future and have some fun with future techs. Some of the most intriguing things I found in CtP was discovering the interesting new technologies and governments that took my civ places I do not see in real life.

Would I want this to be an all encompassing part of the game, even at the expense of the historical part? NO! I absolutely love and enjoy the historical part of the game. Since most of the game is throughout known history, the focus should be there. But please don't be so constrained as to not want to have a little fun with a game that EXPLORES civilization and its possibilites: past, present, AND future.

In conclusion, I'm for underwater cities and other such future techs.


(Oh boy, I just know I'm in some serious trouble now from one of the Apolyton vets! I say, "Bring it on!!" )

Last edited by Colonel Kraken on 08-08-2001 at 18:57

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:15
  Old Post 08-08-2001 18:59
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Well, the space cities in CTP sux and the underwater cities in those games was nothing special

But I like the other sci-fi part of the CTP games

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:15
  Old Post 08-08-2001 19:23
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Colonel Kraken, you have some points about leaving room into Civilization development for some dreaming futuristic tech.

I'd enjoy some future tech too, but not too much. As you agree, the most relevant part of the game has to be play balanced and if not necessarly historically correct, at least credible.

You can add a tech to genetically modify human to eat sand, hence have any city near desert flourish with a baby boom, but is this credible? Living underwater on a city scale is so complex and expensive I would ask: what's the point?

Do you want the ability to cultivate foods from sea, or exploiting mineral/energy resources from deep waters? Ok, that could be.

Do you want the ability to build orbital labs and orbital factories? Expensive, but still possible before 2200 AD in alternative history, IMHO.

To be fair, I'm more interested into seeing the game AI able to cope all the common, current tech near the game end, and able to be a challenge for a medium level player like me without the need for any disturbing, massive computer cheat.

If the game engine can cope with different situation, I agree with others posters that Firaxis or some fan should build a "modern to future" scenario with plenty of satisfaction for everyone.

I would try a "Blade Runner/Cyberpunk" style scenario, with Civ changed into Corporations, Clone/Replicant units etc., just for example

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:15
  Old Post 08-08-2001 19:36
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Re: Re: What about space and underwater cities? Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Adm.Naismith
BTW SMAC doesn't have space (flying) city, only sea city (but on the sea surface, not underwater. Is SMACX any different?


SMACX does not have space cities. I think he talks about what you can do with the unit workshop!

Recurve is offline Recurve
Chieftain
The Black Country
Jun 2001
time: 05:15
  Old Post 08-08-2001 19:44 Visit Recurve's homepage!
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If you were super rich (and bored), I don’t see the harm in raising a tile from the sea and slapping something on it (like an airbase). Underwater cities are too futuristic, but you could utilise the ocean in other ways (such as offshore platforms and pipelines).

The oceans in Civ3 should present opportunities.

Hasdrubal is offline Hasdrubal
Prince
Carthage.
May 2000
time: 05:15
Talking  Old Post 08-08-2001 19:49 Visit Hasdrubal's homepage!
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Re: What about space and underwater cities? Avatar Enlargement: We've got the solution

quote:
Originally posted by CIA_Operative
Civ CTP and SMAC had really cool features like building space and underwater cities



And they're best left to a 'really cool game' like CTP.

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:15
  Old Post 08-08-2001 19:53 Visit KrazyHorse's homepage!
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But, from a recent preview (might have been happypuppy), we know that there are sattelites in Civ3, probably similar to the SMAC sattelites.

Recurve is offline Recurve
Chieftain
The Black Country
Jun 2001
time: 05:15
  Old Post 08-08-2001 19:56 Visit Recurve's homepage!
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As for space, I’d like the option of space stations (for research, tourism and docking), exploration of the Solar System and the option of establishing very small colonies on the Moon and Mars (at an astronomical cost). These small colonies could grow into tourist resorts and earn you some serious dosh.

All of the above are fesable right now.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 08-08-2001 20:08 Visit Inverse Icarus's homepage!
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Re: Re: What about space and underwater cities? Support Apolyton, buy Civilization 2

quote:
Originally posted by Adm.Naismith
BTW SMAC doesn't have space (flying) city, only sea city (but on the sea surface, not underwater. Is SMACX any different?


well you could mount a colony pod on an air chasis (needlejet), and then fly it over (24 or more moves) to enemy land and build a city.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 08-08-2001 20:08 Visit Inverse Icarus's homepage!
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Re: Re: What about space and underwater cities? Support Apolyton buy from Amazon

double post. my bad.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:15
  Old Post 08-08-2001 20:17
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quote:
Originally posted by UberKruX
Well you could mount a colony pod on an air chasis (needlejet), and then fly it over (24 or more moves) to enemy land and build a city.


Thanks, I know that. A bit silly but not a proper orbital city (a colony pod is "in transit", it doesn't produce anything).

Thanks to Nikolay, too, for assuring me about SMACX is not different from my SMAC about orbital cities.

Colonel Kraken is offline Colonel Kraken
Warlord
Grand Rapids, MI
Nov 2000
time: 00:15
Post  Old Post 08-08-2001 20:22
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quote:
Originally posted by Recurve
If you were super rich (and bored), I don’t see the harm in raising a tile from the sea and slapping something on it (like an airbase). Underwater cities are too futuristic, but you could utilise the ocean in other ways (such as offshore platforms and pipelines).

The oceans in Civ3 should present opportunities.


Good point, Recurve. Maybe not cities in the ocean, but utilization of things in the ocean.

Although I have to admit, I absolutely enjoyed the TV series (I forget the name) about a futuristic super submarine that brought justice to the ocean and visited/protected several underwater colonies. To me, that is absolutely intriguing.

Colonel Kraken is offline Colonel Kraken
Warlord
Grand Rapids, MI
Nov 2000
time: 00:15
  Old Post 08-08-2001 20:25
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quote:
Originally posted by Hasdrubal



And they're best left to a 'really cool game' like CTP.


Hmmm . . . perhaps you never played CtP (or especially CtP2) with very well done modifications, which is the only way to play those games. Otherwise, I would agree with your sarcastic comment.

To_Serve_Man is offline To_Serve_Man
Warlord
Albany, NY, USA
Apr 1999
time: 00:15
Talking  Old Post 08-08-2001 20:56 Visit To_Serve_Man's homepage!
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quote:
Originally posted by Colonel Kraken

Although I have to admit, I absolutely enjoyed the TV series (I forget the name) about a futuristic super submarine that brought justice to the ocean and visited/protected several underwater colonies. To me, that is absolutely intriguing.



SeaQuest DSV

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:15
  Old Post 08-08-2001 20:59
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quote:
Originally posted by To_Serve_Man
SeaQuest DSV


I used to watch that occasionally. Not bad, actually.

To_Serve_Man: How do you have a custom avatar if you're only a Warlord? I thought you needed 500 posts......

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:15
Post  Old Post 08-08-2001 21:12
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Sabre: To get a coustom avatar, you have to be registered for a given amount of time, as far as I know. I think it was 1 year.

Colonel Kraken is offline Colonel Kraken
Warlord
Grand Rapids, MI
Nov 2000
time: 00:15
  Old Post 08-08-2001 21:27
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quote:
Originally posted by To_Serve_Man



SeaQuest DSV


Yes! That's it!
Thank you, sir.

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:15
  Old Post 08-08-2001 21:32
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Being a fanatic CTP SP and PBEM player (CIV II single player before I got CTP) I say:

In the original CTP game, space and spaceunits was . Undersea cities.... .

With Wes Whittakers modifications (and my own changes to his mods (added, humble as I am)) space and sea changed to be very attractive parts of the game. Something like (now some will say BOHHHHHHH ) Star Wars.

It can't be described (unless I make a giant post, nobody wants to read anyway) - best is to try it yourself.

So do not underestimate the fun, you can have with undersea and space units/cities.

I would like, if CIV III have these features. Even if they just are options, that you can turn on. Just as I hope, it have PBEM facilities.

jsw363 is offline jsw363
Prince

Jul 2001
time: 21:15
  Old Post 08-08-2001 21:39
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I've always liked underwater cities in theory (reminds me of a sort of Atlantean idea. Hmmm good idea for a scenario set in the ancient world) Anyways, I didn't really like them in practice (CTPI). They seemed too distracting from the land cities. I jsut got so bogged down with micromanagement, that the game wasn't fun anymore. The entire globe became covered with tile improvements. (annoying)

I agree though that I would like to see more ocean tile improvements (like nets from CTP) or ocean platforms, mines, pipelines. I think cities is just taking it too far though.

As for space cities, I never really liked them at all. Always seemed too sci-fi-ish (sp?) for me. Not at all a realistic possibility.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 08-08-2001 21:52
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Lose 30 kilos (of popups)

DP, sorry

 
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