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jsw363
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City-bribing is totally unrealistic and not really fun in terms of gameplay.
Framing other civ leaders is great! I definitely hope that that's included.
I don't like the idea of having to place a spy in every cityto defend agasint attacks. Seems a bit excessive. I hope there's a wonder to do this for me (like in CTP).
Spies are great units when used well, but I don't think that they should be as powerful as they have been in the past. I think splitting the spy's functions into a terrorist (who causes destruction and mayhem) and a spy (who is focused on reconnisance). Thatway no one unit would be too powerful. I would like more options for the terrorist though. Simply destroying buildings and poisoning people isn't enough. I want more options....
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jsw363
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Kc7mxo-
Don't mean to sound idiotic, but could you provide an historical example of the kind of city bribing that goes on in civ? (meaning not a general paying off one guy to open the gates, which is not what happens in civ, but a civ buying off an entire city where the people are happy with the change)
I think that your comment about bribing nobility with the promise of titles, lands etc. is more closely related to the bribing of a unit, which I think IS historically accurate.
About your Canada example... City buying is much more like Canada buying Chicago than ND. Don't think that this is too likely, though civ allows it.
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Timeline
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Sunshine State, USA
Nov 2000 time: 00:14
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Well, I would like to set you guys straight on a few things . First of all, you bribe UNITS, not cities. You INCITE REVOLT in cities, much different than buying/bribing.
quote: Don't mean to sound idiotic, but could you provide an historical example of the kind of city bribing that goes on in civ? (meaning not a general paying off one guy to open the gates, which is not what happens in civ, but a civ buying off an entire city where the people are happy with the change) -jsw |
Second, I have an example for ya jsw. Ever hear of the Bay of Pigs? Now, I don’t know what your personal opinion on this event is, but the U.S. basically tried to incite a revolt. They paid money (aka gold) to arm the revolutionaries and arranged for them to overthrow Castro. Now, I acknowledge they failed. I think the CIA knew they never had a chance without US military support, but the point is it happens even in modern times.
Okay, I put in my 2 cents worth, please continue.
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Colon
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Antwerp, Colon's Chocolate Canard Country
Jan 1970 time: 06:14
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I think the entire approach towards intelligence in the civ series should be changed round and be based on that of MOO, which was more realistic and enjoyable. (note, I’m talking about the MOO1 intelligence model, that of MOO2 was slightly different)
In MOO you didn’t had intelligence units of any kind, instead you had the option in the “races” screen to spend a certain amount of credits (money) on each race to build a spy network, which could be give the order to hide, perform espionage or to sabotage. The latter of the three included the options to destroy factories, planetary defences or to stir the planet into rebellion. (no “bribe” option though)
Next to spending credits to build a spy network you also could allocate credits to reinforce your domestic security, ie counterintelligence. The better your security, the more chance you had to destroy alien spy networks.
This is a much better model for several reasons. The approach is more concise yet more enclosed: instead of juggling with individual diplos, there’s one screen from which you handle all your intelligence dealings, allocate resources etc, you could check the status of the race in question (eg for their tech) before allocating your resources which is a lot more practical.
It’s also more realistic and compelling, it took time to see the results of your spy networks to start with, it was possible to let alien planets rebel but only after multiple missions were assigned to the planet in question. You had the feeling of fighting spy wars, whenever an alien race sabotaged you ran to your races screen (metaphorically speaking ) to jack up your security funding as well as your spy network funding to counter strike.
Intelligence is also intertwined with foreign affairs and diplomacy and MOO gave you that feeling while civ doesn’t.
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