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Aries
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Sure, you can automate a worker, but it would be great to make a build order for workers. Just think of a coast where you want to build a bunker line. I always found it hard to make such a work manually.
So, will this feature be available for Civ III ?
Last edited by Aries on 09-08-2001 at 22:50
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Aries
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But micromanagement is Hell if you have about 30 cities!
Also, don't forget that such an order would be especially practical for multi-playing.
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Colonel Kraken
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Grand Rapids, MI
Nov 2000 time: 00:15
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quote: Originally posted by Aries
But micromanagement is Hell if you have about 30 cities!
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Yes, Aries, you are quite right. For the life of me I don't understand why Firaxis insists on keeping the settler/worker unit tile improvement model. How tedious is that? (Visions of 30 settlers wondering around my empire in CivII dance in my head, having to guide each one every couple of turns. )
Oh, well. I'll manage. I guess Firaxis had to cater to some (read, "most") of the Civ Veterans' (read, "Old Farts") demands that everything be exactly the same . . . um, only better!
Oh, please. 
Oh, by the way. I've played Civ since the first Civ game was out on the Macintosh. So I have some experience to speak from.

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Sabre2th
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Despite my feelings about PW, I don't mind the settler/worker system (go tradition!). If we can queue up commands (ie clicking and dragging for a road), I will learn to love it.
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Sabre2th
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I at least want this for roads. It's just too tedious the old way
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Sabre2th
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I rarely used automated settlers, unless I was on an island and had already developed everything. Click-and-drag roads would be a Godsend
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