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jsw363
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Viking-
I agree. I think that slavery would be even more interesting considering the new cultural/ nationality aspect to the game. Slaves wouldn't automatically become part of the host civ, but would stay whatever nationality they were "born". This could also add interesting features in a civ's discontent.
It's also historically extremely important for many civs. I think that Fireaxis is avoiding the issue though since it could easily cause conflict. It's not an easy issue to discuss and an even harder one to replicate while satisfying all parties.
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jsw363
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technophile-
Do you really consider people who have been enslaved by another country serfs? I think that serfs are different enough that they should be distinct, like laborers in CTP.
I liked the slaver unit in CTP. Never really got too many slaves, but it did force the AI to create emancipation units to free them.
UberKruX-
Everyone is talking about this Tropico game. I definitely have to play it.
And the more that I think about it, the more that I htink that CIVIII should deal with all the aspects of civilization including the bad parts like slavery. Besides it'd be fun to wage a war against another civ that was holding your citizens captive. I was also thinking that perhaps there could be slave revolts (like the Isrealites in Egypt) where the slaves up and leave and form and new civ or rejoin their old civ.
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Wiglaf
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Cambridge
Dec 2000 time: 23:15
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quote: YES!! Anything that involves pissing off the thought police who enforce the political correct tules is a good thing IMO. I'd love forCiv3 to be so robust as to allow a player to be a benevolent leader or vicious tyrant. Although I do think you overstate the media problem, even with slavery, the typical FPS game has more gore, which plays better in the 5-second blurb/sound-byte world of mass media. |
I'm sure the media wouldn't force Firaxis out of business or anything, I was exaggerating a bit there. I'm stongly against the whole PC hysteria, for the record, but civ can cross the line, even for me. I wouldn't want the option to line up all my captured people and shoot them, or create concentration camps, for gameplay purposes or not. It just doesn't do justice to the millions of people slaughtered in wartime. Some people seem to get satisfaction from things like this, and that's not a very good thing. Ever lost a relative in WW2?
Then again: people die in war, civ is a war game. I just don't see the need for the more graphic options, though.
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SerapisIV
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Hartford, CT, USA
Feb 2001 time: 00:15
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Yup, my great uncle was a chaplain shot while giving communion out on Okinawa. My grandfather was on a destroyer at Tarawa and saw the first wave of Marines come back in the water, dead and floating. My father was a Marine at Khe Sanh and then signed up for a second tour. After I finish grad school in May, I'm heading to Parris Island for my 4 years as a Marine. I'm dating a girl who lost two greatgrandparents to the Holocaust. I've heard every horrible story about war you can think of, that's why I want to join the Corps. Someone's got to be there to fight the next one and to make sure that the US fights a moral war, no repeats of Vietnam.
But I digress, sorry for the OT. I think slavery should be in, as should religion as much stronger concepts then they are in the current Civ iterations. Why? Because the world isn't just economics and warfare. "Culture" is a good start, but very abstract, if a game engine or AI could handle it, the more detail the better.
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Warm Beer
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The Evergreen State
Jul 1999 time: 21:15
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quote: Originally posted by yin26
By the way, do you know that Age of Kings had to remove dolphins as a food source because it was thought to be too insensitive to the public while slaughtering hundreds of enemy troops was O.K.?
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Ughhhhguuuuuerrrrr. Gimme a f###ing break! The poor poor dolphins...
I think slavery should be in the game and actually be helpfull, to a point... After your civ has built a grand empire on the backs of your slaves, changing attitudes, of your people and the slaves, would call for a drastic rethinking of the issue. Of course one could try to supress the abolitionists and slave revolts, with increasing difficulty, of course.
JSW touched on something like this, seeing how the new game mechanics allows for nationality, it could create some interesting possibilities when it comes to managing your opressed underlings.(sorry to go OT, but is the whole nationality of your citizens thing seem like a long overdue change? perhaps it is just me.)
Last edited by Warm Beer on 09-08-2001 at 07:30
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Sabre2th
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I'm afraid I agree with SMACed (I liked your old name better) on this one.
Slavery can be in, but is not necessary. There certainly doesn't need to be a concentration camp feature or anything like that. Whether it's accurate or not is irrelevant.
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Sabre2th
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You can't really compare Black and White to civ3, Lord Magnus
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Wiglaf
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Cambridge
Dec 2000 time: 23:15
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quote: Wow. Sorry if you thought I was talking about you! I was talking about the executives at MS who made the dolphin decision. I hope you know it's not my style to flame people... |
No problem, sorry for the confusion 
quote: I agree with your point that gratuitious violence is, well, gratuitious. However, you can't ignore the fact that most civilizations until just last century were built in large part on slave labor. Even the US has that history to bear.
So removing it from a game about civilizations isn't going to make the world a better place or anything. Now, if slavery in Civ 3 also runs great risks of tarnishing your diplomatic relations with non-slave nations and that sort of thing, it might be fun AND educational. |
I have nothing against slavery, war, death, destruction, etc in civ3 because lets face it, it's a game. It's wrong, though, for someone to get so excited about these features they can't wait to use them, which I've seen on these forums recently. That makes me question their whole purpose entirely..do we really need mass grave sites and executions in a hearty game of civ3? I could do without it.
Again, sorry for the mistake yin.
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:15
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Tropico lets you play as Pinochet and a host of other thugs whose reign of terror still haunts many people. So why wasn't it banned? Because of the way the game itself tended to be rather light-hearted and instructional (though you could still order somebody killed if he threatened your being elected). And because in the end most people could care less what is in or not in a computer game. And Free Speech, etc. Most people understand that entertainment can be in bad taste, after all.
So if THAT can get made without many waves (i.e. using REAL dictators), why are we so conceited as Civ players to think the rest of the world gives much of a damn about what is in or not in Civ 3? At worst, various elements might be considered uncouth by some people, but that's all that would come of it. And if those elements mirrored history in some meaningful way, that "education" tag would makes things even smoother.
What is, to me, a far more interesting discussion is this one: In Civ, when you defeat an army and take over a nation, the "realities" of the death and misery involved are kept from us. Is that, in the end, more or LESS educational? I would argue that in a way, replicating the horror of war and occupation in a graphic and clear-cut manner might actually do people some good. However, to do that kind of thing really well would take an astounding amount of wisdom and programming prowess. And there will always be the one or two freaks who post stuff like: "Yeah, now I can finally torture some Jews!" But idiots are idiots.
All things considered, I'm pretty happy with a more abstract and simple model but wouldn't mind some token nods towards the dark-side of what is really being abstracted in this empire building.
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