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Sabre2th
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They shouldn't try to cover it up, they should just fix it. It's not realistic AT ALL to block mountain roads like that.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:15
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like in CTP then?
the trade bonus roads give is too strong, that's true, that's why CTP has less roads in a game: no trade bonus
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N35t0r
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( o Y o )
Jan 2000 time: 02:15
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actually, i agree with echtelion...
make trade come from resources and connections with other cities...
And early lux/sci/gold should come from specialists.
Well, maybe not Gold; that should come from pop. in a pop/unrest
inversly proportional scale (i remember seing that somewhere)
And actually, science has come from specialists since the beginning of time... The development of food production enabled certain people to stay in the village and think while others harvested more food than they had haunted before...
Of course, this would need a slightly increased food output, and more irrigation bonuses (+2 food for grass, hills and plains at least)
I wanted to do a civ scen like this, but you can't remove the trade
And i think that rivers should provide a bonus like caravan trade does in Civ 2 (ie, "River, +3 Trade") the larger the city the more the trade. and maybe a small food bonus in the tile; or a river tile gives half the irrigation bonus with no work, and irrigation costs half (and gives the extra food). And also, irrigation should only be allowed on hills, grass and plains... and MAYBE tundra, but only +1, and no river food bonus...
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kolpo
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there is an easy way to fix the ugly mountain roads and that is also realistic: tunnels. You only have to drawn the entrance the rest is invisible.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:15
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quote: Originally posted by Grumbold
Not if the trade income was balanced to be more dependant on city size/improvements. Another potentially nice idea we won't see in Civ 3.
CtP/II did make you only build those roads that were necessary to the smooth interconnection of your empire and was visually superior for that reason (among others). Any tile that is being worked for its resources is bound to have many roads spring up simply to transport the resources, yet we never see those. Still, with them taking a traditional approach I'm prepared to have to spaghetti roads all over my territory. |
first of all, I have to admit I didn't think of the ICS aspect
but then, if the trade bonus depends on the city size and improvements, the ICS problem is not that significant anymore. it's actually quite a good idea... well, we can hope there wil be a CIV 4 
as for your second point, that's actually what I liked about CTP, apart from PW.... the fact you only build roads for transportation means, not for gaining as much trade as possible... like in a Civ2 ICS, where you build many cities next to each other, add some roads to the terrain and viola, 3 techs per turn 
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