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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:15
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After a quick glance at the Civ III tech tree, a thought occurred to me. (I know, Dangerous) 
Monarchy now had 4 pre-reqs. Ceremonial B, Warrior Code, Mysticism and Poly. (one more than before) Republic also has 4 pre-reqs. Alpha, writing, code of laws, philosophy.
We also have heard that unit support will now be at the national level and based on gold not shields.
Now let's assume (big, but lacking anything to the contrary) that everything else is about the same. (except for a few of my guesses, of course) 
I predict that monarchy will go the way of the dinosaur and no longer be the primary goal in most games.
Why?
The goal is still to get out of despotism as quickly as possible to get the extra food/shields for growth. (settler spitting) The faster you get to pop 3 the faster that settler can be popped (or wltkds if they're still included). Without the shield support penalty associated with REP/DEM The Republic is going to look a heck of a lot more attractive. And the extra trade bonuses associated with Republic will probably make up for the increased gold needed for unit support (especially with reduced corruption). Granted you still would have no martial law, but I have the sneaking suspicion that Like the CTP series, while it will be less than Monarchy, there will still be some martial law component. (and even if there isn't, there are other ways to solve the happiness problem. And if the unit support is handled at the national level, how they address the "unit out of city" for happiness purposes will have to be modified from the current setup. (and even if they don't, you'd still get one free per city so exploring would not be overly hindered)
What do you of you think. Have they maybe not considered this aspect of game balance?
RAH
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:15
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quote: Originally posted by splangy
monarchy will have 3 free units, and martial, rep will have 0 free units no martial. this is what i beleive, they WILL not make a super govement that early. |
put simply, but that is exactly the point.. no martial law is a big disadvantage from republic in comparison to monarchy...
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:15
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rah, if units cost money instead of shields and the first 3 units remain free under monarchy, there will still be a significant hardship in going republic early. Between having to keep luxuries higher (usually 0% in monarchy) and taxes higher (to pay for the units), there should certainly be a reduction in science capabilities. Either that or you wouldn't have any gold to rushbuild anything, particularly the infrastructure that you really need to make republic work well. It is possible that early Republic will be even less attractive in Civ III, although more quickly attainable.
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:15
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Bird, maybe, that's what I'm trying to get a feel for. Many games have unit support costs for troops, and the way they're set, it keeps you from having a large army, but a medium size one has never been a problem. The increased trade arrows over monarchy may make up the diff. And on the luxury issue, Think about a modified ICS strat, your cities will be small so once you have a temple built, that should minimize what you need for luxuries. I don't know. But my point is, minor tweeks, (like changing small things in the tech tree, and the move to national gold support for units) could make a major difference. And since there is no public beta test, some of those things could be overlooked.
Some people are very successful going straight to rep instead of monarchy. It wouldn't take much modifications to make it look even more attractive.
RAH
My personal belief is that with possible stacks on the board, more units are going to be needed to defend.
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d_dudy
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i think rah has a point. i always liked republic more than monarchy for tech and trade. but i'm never an expansionist
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Jon Miller
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I first use to go only for republic
then I noticed that going for Monarchy allowed a decent level of expansion for longer
basically though, if they fixed ICS then Monarchy has lost its attractiveness in the Civ2 sense
they had better have replaced it with something else
especially since in Real Life, Monarchy has been arguably better then Civ2s Republic
why for stability
maybe the republic nations will be a lot less stable and be easier to rebell
also perhaps there will be a culture bonus in monarchy
remember Civ and Civ2 had military and trade infasit
this can be seen in the governments
trade - republic, democracy
military - depotism, monarchy, communism, fundamentalism
civ3 has 3 important infasists, trade, Military, and Culture
so maybe some governements would be ebtter for culture
Jon Miller
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ancient
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Life Goes On
May 2001 time: 00:15
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quote: Originally posted by UberKruX
well it's simple, apply it to modern days.
whenevrer things are going swimmingly, and people have more luxuries (cars etc), they get happier.
and when they have more money and extras, they have bigger families (baby booms).
and each turn is 20 years early game, or 5 mid game. 1 year is a bit of a stretch, 10,000 people being born. | erm then whats all that about people in africa who are poor as all hell and have like 15 children? population there is growing very rapidly and almost every one is poor, and hungry..
not every one values the same thing..
i think it would be better if each person (face icon) has his own wants and needs out of a assortment of different choices.
Every one needs the same basics, food, (market place, supermarket) water, (aquaducts, sewer system) people would only vary in wants.
If a city is militaristic and is a size seven. 2 of the people would (for example) want military things, but these things are secondary to what people need. They might want barracks, and city walls in earlier times but once they recieve that theyll inevitably want more, so later you can get a SAM or Naval Port, Airport.
But let
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