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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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One AI cheat I haven't seen posted is the AI's ability to instantly move its capital if you capture their current one (assuming they have 1000 gold).
Also, not on the list but I think someone mentioned: AI democracies don't have a senate to deal with. I've seen them declare war without changing gov't and without UN.
And what about infinite cruise missile supply when you approach their shore with a Battleship or Carrier.
Some other comments:
As Sten mentioned, you can get AI bombers to crash from lack of fuel, but only if the bomber chooses to attack a unit after its first turn in the air. Otherwise, AI bombers can hang out forever, but they can't hurt you.
The AI is affected by pollution. It's just that their cities don't generate pollution.
I've seen infinite range nuclear missiles, but not cruise missiles.
About the AI stealing multiple techs from a single city. You can too - with a Spy. The cheat is that the AI can do it with a Diplomat as well.
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Caesar
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Rome, Heart of the Roman Empire
Oct 2000 time: 05:12
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Sten, if you don't mind, I've e-mailed it to you... I hate homestead, but I don't have the time for anything else b/c it was the only one where I could upload instantly from my current location...
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debeest
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You, too, can instantly buy a new capital for 1000 gp if you should have the misfortune to need one. I've been there.... The AI cheat, for what it matters, is that it can relocate its capital practically every turn without any apparent expenditure, WHEN IT DOESN'T REALLY NEED TO. I don't know WHY it does this; I don't think IT does, either.
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SandMonkey
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I, too, have had to pay the 1000 gold to move my capitol. Only once, a loooong loooong time ago, but I had to do it nonetheless.
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Edward
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Concerning the AI relocating it's capital:
As debeest alluded to, both the human and the AI can relocate their capitals for 1000 gold. The AI cheats in that it can relocate it's capital in the middle of someone else's turn.
If an AI were to take my capital, I would lose any spaceship in flight and likely begin my next turn with much disorder, corruption, and waste. I could then, on my turn, rebuild my capital for 1000 gold (and then wait until my next turn for construction to be complete). If they grounded my spaceship, I'd have to start a new spaceship from scratch too.
If someone captures an AI capital, it can instantaneously rebuild it in the middle of the attacker's turn. No spaceship is lost. No disorder due to a lack of a capital. I've taken out an AI's capital and seen it rebuilt multiple times during a single turn of mine. It still costs them 1000 gold each time, but their telecommuting senators are certainly an advantage.
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debeest
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I'm fairly sure, but not positive, that when this has happened to me I've been able to rebuild instantaneously, like the AI, with no period of anarchy or other loss beyond the 1000 gp. I don't know if it's ever happened to me when I already had a ship launched, but I doubt you'd lose that either.
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SCG
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of less than all that I see
Jun 2000 time: 00:12
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Ok, i just tested it - I set my gold to an outrageous sum, disbanded all units in my capital and then placed several AI units adjacent to it. I got:
quote:

Sire, our capital is being overrun! Shall we pay 1000 gold to evacuate the government to Leipzig while there is still time?
* Alas we cannot afford it.
o Yes, pay 1000 gold.
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ok, i didn't feel like taking a screen shot and posting it 
Note that it chose my next capitol for me. I think a main reason there is so much confusion is that not many of us tend to have 1000 gold in our treasuries if for some reason our heartland cities are being threatened - by then we have rush-built as much of a defense as our treasuries will allow Of course how often does the AI actually threaten your capital once you've got a few cities down anyway? 
Edit: 2.42, tested with both diety and king in cheat mode
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April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince
*goes off and starts gifting gold and techs*
[This message has been edited by SCG (edited September 06, 2000).]
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Fine. But I still say it is. But then again, I should listen to my publisher. 
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debeest
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Not a dumb question at all. Yes, they can fail in their missions. However, I don't think I've ever seen it happen without my having a diplo/spy in the city to "catch" the enemy. Seems like even diplomats never fail unless I take protective measures.
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No, I have 2.42. I feel like I am trying to explain to people that I saw a unicorn or something. 
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AsSmAn
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The AI is far too stupid in his nutty head to survive whitout these "bugs".
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debeest
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Some clarifications:
The AI needs the same percentage of food for growth as it needs shields for building. 80% at the beginning of a deity game, 60% once you're supreme. 100% at the beginning of a king or lower game, 80% once you're supreme.
Yes, Sten, I've taken a desultory stab at verifying whether the AI gets free improvement maintenance, and based on a very limited examination, I think it does. Has anyone else checked this better?
What does it mean to say that the AI can revolt when it's not its turn?
And some doubts (because I've never seen these things):
Can the AI really go into financial deficit?
How would we know whether AI fighters and bombers can stay multiple turns outside cities? In my experience, they always go in and out of view, and I assume they're going back to cities, or to airbases, or something.
Similarly, how can we know if missiles have infinite range? How do we know they aren't coming from subs that are actually within range?
And hardest of all for me to believe, does the AI really spontaneously improve city radius squares without the assistance of any unit? Can anyone else confirm this?
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internik
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pensacola, fl
Oct 2000 time: 05:12
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another suspected cheat (i'm sure i've read it somewhere before) is that AI civs can sell multiple city improvements within the same city in one turn while we mere human players can only sell one.
on top of that, they can do it when it isn't even their turn. i investigated an enemy city to find that it had built virtually every improvement available. Upon capturing the city (in the same turn), i found that NINE of the improvements were gone.
Granery, temple, marketplace, aqueduct, factory, hydroplant, sewer system, superhighways, and SAM were all gone.
Nuts!
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debeest
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Although the manual is vague on the subject (IIRC, it essentially says "temples, cathedrals, and SOME of the other improvements may be destroyed when the city is captured"), I believe DaveV has it right, with one exception. Although the manual doesn't say so (shock!), I'm pretty sure that courthouses also are always destroyed.
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