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We all know a few AI cheats, but we really should put them in one document, so you don't have to search the archives for them. After we finish, we will send it to the Apolyton great library.
- The ai only needs 4/5 of the production that humans do.
- The ai cities take less food surplus to grow.
- The ai has infinite range on missiles.
- The ai bombers don't have to refuel.
- The ai can choose which techs it wants to steal, even with diplos.
- The AI can choose what improvement to sabatoge, even with diplos.
- The ai can steal multiple techs from the same city.
- Ai units have spy/diplo functions.
- The ai can build units on the same turn it discovers the tech for it.
- Ai democracies can't be overthrown by double civil disorders or sneak attacks on other nations.
- The ai does not have senate intervention.
- The ai knows the whole map.
- The ai can contact you when it isn't their turn.
- The ai treasuries are randomly created.
- The ai doesn't get unhappiness as much as humans.
If you have more, send 'em in. 
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SCG
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of less than all that I see
Jun 2000 time: 00:12
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actually, the time it takes to research/build/grow is basically what defines the difference between the different difficulty levels (other than happiness), and therefore not really cheats. Well, unless you call chieftan-prince levels human cheats 
On king level, the AI have the same base rates that humans do (first tech = 10 beakers, warrior = 10 shields, food bin has 10 rows). On lower levels, the AI is handicapped by taking longer to do things, and on higher levels, such as Diety, the AI needs less time.
As for Annoying AI traits - how about its ability to expel/insist removal of units within your city limits if it has a city overlapping in any way, while you are unable to do likewise.
------------------
April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince
*goes off and starts gifting gold and techs*
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debeest
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* AI triremes never sink.
* The AI always knows which cities have SDI.
* The AI always knows exactly which techs you have, and can contact you about trading without having an embassy.
* The AI apparently doesn't pay upkeep on improvements.
* Some people say the AI can allot its shield production to whichever cities it wants (I'd like to know if there's some way to know whether that's really true).
Don't forget, humans have at least one cheat; we get notified when AI is about to build a Wonder.
A lot of people seem to believe that the AI consistently needs only 80% of the shields and food that the human needs, but at deity level I've seen it needing 60%, 70%, 80%, or 100%, and it's very clear that it changes according to how far ahead you are. I haven't spied on any cities during OCC games, but I would expect that most of the time the AI would think it was well ahead of you and would therefore need 100% production and food. Anybody checked on this?
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EdwardTKing
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England
Aug 2000 time: 05:12
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AI Cheats continued
The AI doesn't seem to suffer from pollution.
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jpk
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Minneapolis
Feb 1999 time: 05:12
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The AI can use deficit financing.
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debeest
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SilverDragon, your summary omits EdwardTKing's correct observation that the AI never suffers from pollution.
The AI appears to be able to bribe human units at little or no cost, as compared to the exorbitant rates usually charged to humans for AI units. Cities, too, maybe, but I haven't been able to study that.
AI capitals can move freely at no apparent cost, although in my experience the AI always has to pay the 1000 gp to replace a sacked capital.
I did some checking in my old games and created some new worlds, and determined that up through King, the AI initially needs the same food and shields that we do; at Emperor, it initially needs only 90%; and at Deity, it initially needs only 80%. Once you start whuppin' it good, at Deity it will drop to needing only 60% shields and food. At low levels it drops from 100% to 80%. I couldn't find an Emperor game but I suspect it drops from 90% to 70%.
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Lews Therìn
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Dragonhold, England
Sep 2000 time: 05:12
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With regard to the AI's ability to irrigate without water: Any automated settlers (even one owned by a human player) is able to irrigate without water. The AI's cheat is to be able to improve terrain without the use of a settler.
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Rollin Thunda
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Durham, Maine, USofA
Sep 2000 time: 05:12
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The AI apears to be the only side that
can expel diplomats, i could be wrong but i've never been able to do it so...
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SandMonkey
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Rollin Thunda - If an AI diplo is closer to one of your cities than to one of his own, you can expel him. I've expelled hundreds of diplos in games.
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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AI can pillage and fortify the same turn
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debeest
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The AI changes freely between building improvements, units, and Wonders/spaceship, which I think players can only do at the lowest level.
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SandMonkey
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Simpson II -
It might work along the lines of how any AI unit can bribe, and yet I have mostly seen AI diplos doing the dirty work for cities and such. Maybe the AI just uses a different unit when there are absolutely NO settlers around.
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Caesar
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Rome, Heart of the Roman Empire
Oct 2000 time: 05:12
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Furthar testing proves this to be true! Once the city grows to another size improvements are automatically done! This also uses the cheat menu, but I'm not sure how else you can really tell... but I'm sure others will get the same results, just wait for a city to grow a bit, then it'll start automatically irrigating and roading squares! Without settlers! If you don't beleive me try it for yourself, just turn on the cheat menu, reveal map, then just watch... the cities will irrigate/road without settlers! Otherwise I can e-mail you my saves. I'll have them zipped in 5 mins...
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SandMonkey
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I stand corrected... and jeez, that's probably one of the most blatant AI cheats I have heard yet!
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Caesar
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Rome, Heart of the Roman Empire
Oct 2000 time: 05:12
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Yeah I know, I was surprised by it... sorry I don't have the time to put it up on a site right now... I got it zipped and all, but I don't have the time for a site... maybe I can send it to someone and they'll do it for me?
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Revised version...
- The ai only needs 4/5 of the production that humans do, 3/5 when the human's #1 on the powergraph.
- The ai cities take less food surplus to grow.
- The ai has infinite range on missiles.
- The ai bombers don't have to refuel.
- The ai can choose which techs it wants to steal, even with diplos.
- The AI can choose what improvement to sabatoge, even with diplos.
- The ai can steal multiple techs from the same city.
- Ai units have spy/diplo functions.
- The ai can build units on the same turn it discovers the tech for it.
- Ai democracies can't be overthrown by double civil disorders or sneak attacks on other nations.
- The ai does not have anarchy periods.
- The ai can have a revolution when it's not their turn.
- The ai knows EVERYTHING.
- The ai can contact you when it isn't their turn.
- The ai does not spend money on upkeep.
- The ai always has King-level happiness
- The ai can expel troops that are in your city radius if it is in theirs too.
- AI triremes don't sink.
- Ais can improve terrain without settlers
- The AI can go into deficit.
- The ai is not affected by pollution.
- The AI changes freely between building improvements, units, and wonders/spaceship.
- The ai can pillage and fortify in the same turn.
If you have more, send 'em in. 
[This message has been edited by SilverDragon (edited September 07, 2000).]
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