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This thread topic is goody huts. Let's see how much we know.
italics is things that I dont know.
1. Mercenaries
Sometimes are NON supported and sometimes aren't.
The whether the ai has a city nearer than you theory isn't totally reliable IMO. ther theories?
I think that William Keenans barb paper tells about which mercenaries you get with different techs, but I don't remember the URL for it. Could someone find this?
2. Knowledge
You won't get knowledge after the discovery of invention, though some people have reported otherwise. Could somebody clarify?
3. Advanced Tribe
Sometimes in the later game, advanced tribes of more than 1 citizen have appeared, sometimes with improvements.
Is it tech discoveries that make superadvanced tribes, or number of turns elapsed?
4. Barbarians
1-8 barbarians appear
What does WK's Barb Paper say on this?
5. Nomads
Sometimes are NON supported.
theories?
6. Weeds grow in empty ruins
You get jack diddly squat.
Does someone know the probability of getting each type on different terrains?
[This message has been edited by SilverDragon (edited December 28, 2000).]
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BTW, where is that darned 'hut knowledge' thread? I want to find it but it disappeared.

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Go Redskins!
Email me at
SilverDragon141@aol.com
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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Silver Dragon,
Look at http://apolyton.net/forums/Forum1/HTML/001650.html?0#0 problem 4 - it applies to advances from goody huts. Probable outcome is that you can't get advance from a hut without prerequisite.
I would be interested about frequency of individual goody results. Has any type of result (mercenary, scroll of ancient wisdom, barbarians...) the same probability of appearance? I am interested especially about advances delaying monarchy. If scroll of wisdom is found, is it really random, or is there any system that prefers ones advances over others?
[This message has been edited by SlowThinker (edited January 02, 2001).]
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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Probably already knew this but in my experiences:
Advanced Tribes and Mercenaries are in goody huts when very close to another civ.
Knowledge and Gold when fairly distant away from other civs.
Nomads frequent on a smaller island.
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La Fayette
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albi, france
Oct 2000 time: 06:12
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1. Dave answered.
2. I would stick to "no knowledge after invention" (seems that those who mentioned otherwise had been using the cheat menu or peaking at "rules.txt").
3. No idea.Should I care? (IMO the question with advanced tribes is not finding them, but keeping them).
4. WK mentions up to 39 barbs (and a setting named "wrath" able to give over 100!). Read it, it's fun.
5. and 6. My experience is similar to Dave's.
More precisely, I would say that, playing deity, you get NO empty huts if you choose raging hordes, and MANY empty huts if you choose villages only (RB and RT somewhere in between).
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aux bords mystérieux du monde occidental
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La Fayette
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albi, france
Oct 2000 time: 06:12
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ST
I ran a test with goody huts a few weeks ago (100 huts tipped by the Aztecs, results in my thread "3 arrows" strategy).
Of course much more testing is needed, but I also enjoy playing the game now and then. Would you like to tip 100 huts? (it takes about 3 hours, but you are allowed to think about the SGs testing 5000 starts, it helps!).
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SandMonkey
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6. I have gotten PLENTY of these. Dave, have you always played Deity/Raging? That could very well be it since I have never played on these settings. Could the probabitlity of getting an emtpy hut be considerably lessened at thehigher levels in an attempt to even out play? Or maybe it's something to make the lower levels that much harder.
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ruoxiaohai
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Arston, Flatulance, FRT
Dec 2000 time: 05:12
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It might interest some who are still skeptical that I always play with Raging Hordes, though never on deity (always prince-king-emperor). I've never gotten an empty hut that gives: "jack diddly squat."
Imagine my jealousy when my friend plays for 5 minutes on my computer on Chieftan with villages only and gets 5 of those huts in a row!
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jcarkey
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St. Louis
Aug 2000 time: 23:12
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I have never had an empty hut in raging hordes. Before I came to Apolyton I would play on Villages only and I would get lots of empty huts.
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Save the whales, collect the whole set!!
If Al Gore invented the Internet, then I invented the spell check- Dan Quayle
If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith
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Laertes
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London
Jul 2000 time: 05:12
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I have often picked up a new nomad with only one or two cities started, usually when I have got a very bad starting position. (What a joy - free roads, early mines..)
It fits with my totally untested theory that the game tries to achieve what it sees as some balance between starting terrain, proximity to civs, size of landmass, starting techs and early huts.
Some times, on nice open empty terrain, I will uncover hundreds of cells without finding a single hut.
As for the weeds: we know that a random generator picks the event as you tip the hut (restarts give different results). When the random number generator returns a result that says "Barbs", it checks to see if the game is set to "Raging". If Yes, you get Barbs, if No, you get "weeds". IMHO.
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