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Dan Magaha FIRAXIS
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The Metropolis known as Hunt Valley
Mar 2000 time: 00:15
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quote: Originally posted by MarkG
i think it's now clear that they are going for "art" not "photo-realistic polygons" when it comes to the in-game graphics... |
Our art team very intentionally went for a classic, "painterly" style with the graphics, because we didn't feel the game should look like some 3D, Quake III-powered shooter. (Wow, that was an odd visual, wasn't it??)
In any case, as I've said in the past, I hope you all wait until the game is finished before passing judgement on the look of it. Things are still being improved, refined, and polished, and the game will look even better by the time it's finished.
I'm glad you're all enjoying the new screens, though 
Dan
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Slax
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London, Ontario, Canada
Jan 1970 time: 00:15
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The screen shots show no real improvement over previous ones when it comes to displaying terrain. Its too plain and dull. CTP I/II did a much better job.
Also, where is the variability? Where are snow capped mountains, tundra, jungle, etc? Hopefully off-screen.
Were any screen shots from non-ancient times? ( I don't recall)
Last edited by Slax on 10-08-2001 at 09:44
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Harlan
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Berkeley, CA, USA
Aug 2005 time: 21:15
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Graphics keep getting better, but I'm gonna say something that others have said in other threads many times already:
Please improve the irrigation graphic! They still look like chicken scratches.
And, as mentioned above, I'm also wondering where the terrain variability is. We've seen many screen shots, yet I can't recall ever seeing any Swamp, Jungle, Tundra, etc... I hope that's cos they're just not ready for unveiling, and not cos they don't exist.
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:15
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FIRAXIS,
I am assuming that Mod-makers will be able to substitute their own Terrain Graphics if they desire relatively easily as we were with Civ2 & Civ2-ToT.
Can You confirm or deny ?
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