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Ned
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of Aptos, CA
Oct 1999 time: 21:15
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I know many of us gleefully nerve staple everything in sight during sunspot activity (normally while pop booming). Recently, sunspot activity hit right in the middle of my world conquest. I of course nerve stapled all newly conquered bases (and I had the Cloning Vats to boot.) Coming out of the sunspot activity, all factions from whom I took bases and then nerve stapled their citizens essentially accused me of attrocities, etc., and would not surrender. When I had the council vote me as a Diplomatic Victor, these same factions revolted.
Apparently then, the AI still treats captured bases as its own bases for attrocity purposes. If you nerve staple a captured base, you have an enemy that will not surrender.
Thus, one should pause and consider whether you really want to wipe this particular faction out before nerve stapling a captured base, because once you do, that faction will never surrender.
Ned
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Ned
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of Aptos, CA
Oct 1999 time: 21:15
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big-c, Yeah, I learned that the hard way. I really like to get submissives so that I can reliably give them conquered bases and tech. In this game, I had one pact mate, Domai, that stayed faithful the whole game, even though after the revolt of the gang of four, he refused to talk to me again. (That was a real pain b/c I had to keep dozens of captured base I would otherwise had given him.) However, I never did get any other faction to surrender. Conquest was both arduous and tedious. I ended up transcending just before capturing the last AI base.
Had I know this in advance, I would never have nerve stapled captured bases.
BTW, this also explains why the AI once declared WAR after I had taken a base through total thought control. The AI knew that base was his base, but when his unit arrived to find it in my possession, he drew the proper conclusions and declared war.
Ned
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Peacekeeper
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total thought control is not the same as "traceless subversion" in civ2, it means that there will not be any drones, but it's still a major offence.
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Horus
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Sweden
Nov 2000 time: 05:15
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Planet Busting is not easily forgiven, even if the faction leaders can't chat on their comlinks. I've tried to do it with an innocent look on my face afterwards. Lal looked as grim as he usually does after a PB.
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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What kind of information do human players get along these lines in MP? Vendettas don't happen automatically, do they? When one human player commits an atrocity against another, say the nerve stapling of captured base citizens, is there notification?
If there is info passed to a human when another human atrocitizes them, does that also occur during or right after sunspots? I gather from the postings here that the AI is aparently cogniscent that an atrocity occurred to them under sunspots. Obviously, some things will be obvious to a human player to, like when his base is mind controlled (unless the mind control is real and not just part of the game); IIRC, when the AI does a mind control on one of your bases, there is a message to that effect in SP at least, presumably in MP as well, but one does get less of that sort of info in MP; what if it were the Total Mind Control variant, would the program omit the message? Should an ethical game player accept that the base has always belonged to the new owner? Are there messages or warnings or automatic vendettas when it it human to human?
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