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quote: Originally posted by Scrooge
The GA “as is in no way relates to the actual state of your nation, but is triggered artificially by combat -- read my lips -- an aggression against another nation, and I'm not THAT trigger-happy. This is sanctifying war, militarizing the game, loosing it's spirit (combat is extension of diplomacy therefore a tool) and I find it hard to stand up to. This beautiful concept is up on it's head. |
War has been here since the start of man. I bought a new book yesterday (Atlas of World History by Oxford ($85.00)). I have not look at every page yet, but every page I have look at is about conquest. Actually Firaxis is being somewhat true to history. Our whole history is one war after another.
If Firaxis has listen to all of the people who wanted the AI to be better at everything, then depending what level you play at, you will not have to start a fight with your neighbor, he/she will come to you.
Remember this your Grandfathers and Great-Grandfathers did not have to go to Germany or the Soviet Union, they came to you.
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Scrooge
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Europe ...err... mostly
Aug 2001 time: 05:15
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quote: Originally posted by joseph1944
War has been here since the start of man. I bought a new book yesterday (Atlas of World History by Oxford ($85.00)). I have not look at every page yet, but every page I have look at is about conquest. ... |
Perhaps your ($85.00) book states something about the cause of war and that no nation can wage a successful war without proper economic background. Even Napoleon said, that war needs three resources, which are: money, money and money.
The way I see it implemented in the game is by by disconnecting the two concepts of GA and SU altogether. Let them live their own lives. The SU is the "need breed" player-customizable solution (I've described somewhere else, please check my previous posts) and the GA is a vector of economy, science and happiness, thus influencing culture standing (expanding borders, also described). The GA is dependent on player's competence (and difficulty lvl), the special unit is what you decide it to be. The two may coexist in the same or different time-frame. I don't want CivIII to be an $85.00 lesson in history.
Last edited by Scrooge on 20-08-2001 at 23:55
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Alfonsus71
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Spain
May 2001 time: 05:15
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quote: Originally posted by ChrisShaffer
The Babylonians will get a golden age at the start of the game, when they're only working a handful of tiles. The Americans, on the other hand, will get one in the endgame, when they're working dozens or hundreds of tiles. That seems a bit skewed in favor of the Americans, eh? |
Au contrair, the civs that has special units at the beggining of the game (babylonians, with bowmen, zulu, with impi, egyptians with war charriots, iroquises with braves?,...) have a great advantage. If those bowmen or impi can move x2 having the strengh of regular infantry, at least in CIV2 terms, that´s such a big advantage and a good player could occupy much more territory with that civs that with p.e. the americans. So your zulu civ, with more and better lands, will grow faster than the americans, and will have jet fighters years before the americans could deploy their F-15.
The age of gold feature could try to balance that, but I disagree about the way that age appears. Historically, Ages of gold are much more related with arts or science than with military.
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Orlando
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It may not have to be full out war with another civilization that triggers it.
The special unit could defeat a barbarian unit, for example, and it sounds like that would qualify for the trigger.
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Olangotang
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Reading, Berks, England
Jan 2001 time: 05:15
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I'm a bit worried about the golden age tigger.
Say if you are the zulu and you start on an island with no other civ and no shollow water crossing your special unit will be very out of date by the time you cross the sea to find other civ's.
If you are unable to make more special units you could very easly miss out on your golden age.
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Orlando
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In previous games, I just assumed that extended, sustained We Love the Leader Day throughout your civilization was basically a Golden Age of sorts. A civilization that is so proseperous that the government is able to provide everything the people need to be happy (and the benefits that occur from happy cities) is a Golden Age in and of itself.
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Scrooge
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Europe ...err... mostly
Aug 2001 time: 05:15
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There has already been said so much about Golen Ages, Special Units, Barbs and WLTK day...
Still, I would like to invite you all concerned, to have a look at the CFC discussion on the topic, it has a lot of fine points and an input from FIRAXIS.
Last edited by Scrooge on 22-08-2001 at 04:56
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Alinestra Covelia
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I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000 time: 00:15
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quote: Originally posted by Harlan
Thumbs up on the Golden Age idea. However, I'm not psyched about the trigger. It leads to many wierd effects, such as holding back an ancient unit or two till modern times (I'm sure one could find some worker or settler to attack, so not winning isn't a problem if you have any sense at all).
And anyways, why does a Golden Age have to come with war? Many (most?) Golden Ages were in fact peaceful times. Having the Golden Age trigger be connected to culture makes so much more sense.
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I agree with Harlan totally on this one. I would say that the Renaissance in Europe was brought about by exploration and internal order, not by the chaos of the Crusade wars or the feudal wars between states.
It would be nice if we could establish something like a Diplomat Special Unit (something that, for some weird reason, always struck me as being a suitably Chinese civ-specific unit... don't know why) and if it accomplishes a covert operation, then a Golden Age begins or something.
I personally think this present trigger, war, is a very inflexible and inaccurate way to implement such a game mechanic. Much better would be the old Civ2 (and especially SMAC) "tech-trigger" where the first researcher gets a free tech.
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lupusmalus
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To all of you who "don't want to start a war to have a golden age": I wish I had your problems! Maybe it's just me, but in Civs I + II my dear neighbours just LOVE to attack me! And taking one city after the other from them doesn't teach them, either 
Last edited by lupusmalus on 27-08-2001 at 03:44
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lupusmalus
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To all of you who "don't want to start a war to have a golden age": I wish I had your problems. Maybe it's just me, but in Civs I + II my dear neighbours just LOVE to attack me! And taking one city after the other away from them doesn't teach them, either 
Last edited by lupusmalus on 27-08-2001 at 03:45
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Orlando
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In a worst-case scenario, as you said, it can be switched off without having to buy anything extra.
The civ3.com website, in the section that discusses Golden Ages, says Golden Ages are completely optional.
It can probably be switched on and off like say Bloodlust in Civ2.
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