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ChrisShaffer
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Iowa City, Iowa, United States of America
Aug 1999 time: 23:15
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quote: During a "golden age", all worked tiles in your empire contribute one additional trade and shield per turn. Golden ages only occur once, last twenty game turns, and are triggered when any one of your civ-specific units wins its first combat against another civ. |
The Babylonians will get a golden age at the start of the game, when they're only working a handful of tiles. The Americans, on the other hand, will get one in the endgame, when they're working dozens or hundreds of tiles. That seems a bit skewed in favor of the Americans, eh?
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Dan Magaha FIRAXIS
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The Metropolis known as Hunt Valley
Mar 2000 time: 00:15
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quote: Originally posted by ChrisShaffer
The Babylonians will get a golden age at the start of the game, when they're only working a handful of tiles. The Americans, on the other hand, will get one in the endgame, when they're working dozens or hundreds of tiles. That seems a bit skewed in favor of the Americans, eh? |
Guess it depends on how you spend the time... you could argue that by having your "golden age" early, you can accelerate your race to a tech or wonder goal, and get the jump on your opponents.
And there's also the totally "legal" (though I think it kind of betrays the whole concept) strategy of holding back all of your civ-specific units until you're ready to enter a golden age, but the downside to that is, by the time you're ready, your special unit might not be that big of a deal to the other civs.
Dan
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El hidalgo
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I agree with Harlan. This presents not only problems with historical accuracy, but also game play. What if you're at peace and you don't want to start a way? Your unique unit could come later in the game, when some civs have alliances and mutual protection packs -- then you have to start a world war to usher in your golden age! Are your computer opponents going to go mad all of a sudden and attack you just to usher in their golden age? There need to be more triggers. Culture is a possibility; perhaps building certain wonders + having a certain culture rating. Perhaps it could vary according to special abilities: a militaristic civ would usher in its golden age by winning a battle with its special unit, but a religious civ would have to build a special wonder (Hagia Sophia, Notre Dame?) and/or have a certain number of religious buildings (temples, cathedrals). (A civ that is both religious and militaristic could do either.) Ah well, I guess it's too late now. A good idea, but I am not optimistic about its implementation.
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This game is going to be fun, fun, fun.
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Sabre2th
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quote: Originally posted by joseph1944
This game is going to be fun, fun, fun. |
Oh yeah. :drool: <-- Insert smiley here
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Eddin
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Netherlands
Jun 2001 time: 06:15
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Like Harlan said, good idea, bad trigger.
But Harlan, most golden ages come not out of cultural booms (you have a name for that: cultural golden age), but out of supremacy (pax romana, nobody could challenge the romans, arabic age, spanish with their empire, dutch with their trade monopolies (sorta), French with their landpower, America with its McDonalds etcetera etcetera). Golden ages are marked by supremacy in an area, mostly military or commercial.
How to implement that? Beats me 
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Ever the optimist, eh Sabre2th?
But your probably right.
Everyone, look at the fairness aspect this way - Early golden ages come when stuff is still cheap - when an extra shield per tile counts more. Later golden ages come when stuff is more expensive. Sounds fair to me
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Draco aka Se7eN
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Those at Firaxis must be shaking their heads and rolling their eyes.
Some of you people what a Realistic historically accurate game but you get upset when it is.
quote: Exactly. Can you really compare a golden age (=20 turns of extra arrow and extra shiled) of 30 or more very large cities to a golden age of 3 or 5 barely developed ones? |
Actually this is more accurate and realistic. Think about it. How can you compare the Babylonian golden age to the American Golden age.
Of course it depends when you say they had their golden age.
The babylonian Golden age was way back when they used horses for transportation. Where as the American golden age took place when they were driving around in machines.
How many cities did the babylonians have when they had their golden age, what 3 or 5? Realisticaly, Probably.
How many cities did the americans have when they had their golden age, what 30 or more? Realisticaly, Yeah.
At the time the babylonians had their golden age it was signifigant, but compared to today it wasnt that great (were comunicating through wires on a world wide comunications network known as the internet for Sid's sake). They only had a few cities and towns. While the Americans had many cities and towns and a great deal of Technology and Knowledge. Isnt this realistic? Yes it is
So whats the problem?
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Bereta_Eder
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Draco,
this discussion has been held numerous times before. But just some quick points:
Civ 3 is not about accurate historical reproduction. It's a game with which you should have fun and rewrite history. All civs must have the same propability of winning even though the specific advantages and disadvantages of each civ can be different.
The golden age hugely benefits certain civs more than others and that definitely hurts the game's balance.
Hell, if we wanted complete historical accuracy then the Golden Age would be only for the greek civ during the Pericles era. (not even the whole greek civ - just the city of Athens).
But it's not about 100% copy of history. It's about giving all the civs equal chances of winning. Golden Age as is implemented unbalances the civs although in itself it's a good idea. The trigger is wrong.
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Bereta_Eder
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quote: Originally posted by Mister Pleasant
Early golden ages come when stuff is still cheap - when an extra shield per tile counts more. Later golden ages come when stuff is more expensive. Sounds fair to me |
Good point but there are some traps. In Civ 2 as long as you didn't have a lot of techs, you needed few beacons for reaching your next tech. advance. But the more techs you had, the more beacons you needed. So it depends on your civ only and thus renders the extra arrows useless in this regard.
About production: I guess you could build two or three libraries faster when you have your golden age in the early times. But does this really compare to having the ability to speed up the production of megatons of space material in 30 cities during the frenetic pace of a space race?
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Harlan
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Berkeley, CA, USA
Aug 2005 time: 21:15
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While I see a problem with the trigger, I don't see a problem with some civs having their Golden Age earlier than others. Advantages early in the game tend to multiply over time. For instance, play a game where you found a city on your first turn, compare to founding a city on your tenth. That difference right there could make or break victory. Perhaps the Bablyonians have their Golden Age in 2000 BC, and the bonuses help them pull into the lead, so that by the time the Americans would have their Golden Age, the game is already over? Who can say what may happen.
I still hope that the editability of the game is such that one can change the Golden Age trigger to culture or whatever. Even cooler: ability to adjust the Golden Age effect in each instance. One could then play a scenario, where, as the kings change the civ goes through good times and sometimes bad times under incompetent kings (anti-Golden Ages).
"I myself can only imagine the surprise of the unfortunate 20th century engineer that will be suddently assaulted by my ancient hoplite phalanx coming out of a transport ship" - that sounds soooo stupid - Firaxis please change this!
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Bereta_Eder
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Harlan,
the advantages in production and trade of a golden age in the early times will be negligable and easily surpassed by anyone just by trading with other civs.
The production bonuses of golden ages in the modern era will be tremendous and can not be compensated or replaced by anything AFAK.
Not to mention that in the modern times, each technology counts ten times more and you'll not be willing to trade techs with others and giving up your hard earned and precious modern techs.
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Draco aka Se7eN
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quote: the advantages in production and trade of a golden age in the early times will be negligable and easily surpassed by anyone just by trading with other civs.
The production bonuses of golden ages in the modern era will be tremendous and can not be compensated or replaced by anything AFAK.
Not to mention that in the modern times, each technology counts ten times more and you'll not be willing to trade techs with others and giving up your hard earned and precious modern techs. |
Hmm you make some good points here
Perhaps Those at firaxis should make Tech more valuable in the beginning, The ai will be less likly to trade in the beginning of the game so therefor you will have to be also.
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