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TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:15
  Old Post 10-08-2001 10:09
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Tech Tree Support Apolyton

Why is that certain techs say that they take more turns to discover than others (I'm referring to the new Science Advisor screenshot)? Polytheism takes 15 turns, Currency take 19 turns, Construction takes 24 turns, and Writing takes 3 turns. Does this mean that some techs take longer to research than others. I think I might actually like it if it is actually that way. No, I'm not real sure what to think to tell you the truth, I don't know if I like it or if I don't like it (assuming that is what it means). Could you explain Dan?

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:15
  Old Post 11-08-2001 04:01
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Suffering from ads?

Hey Danny boy could you explain this please? Or if somebody else might know could you fill me in? Thanks.

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:15
  Old Post 11-08-2001 04:08 Visit KrazyHorse's homepage!
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Good job, TW. I didn't even notice that. This certainly is a hell of a revelation. It appears that the further down the tech tree you go, the more expensive techs are.

Writing requires 1 pre-req; requires 3 turns
Polytheism requires 2 pre-reqs; requires 15 turns
Currency requires 3 pre-reqs; requires 19 turns
Construction requires 5 pre-reqs; requires 24 turns

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 11-08-2001 04:11 Visit Inverse Icarus's homepage!
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Avatar Enlargement: We've got the solution

off topic, sorry, looks like polytheism wont let you have elephants

and i dont see a diplomat under writing...

meriadoc is offline meriadoc
Warlord
Troy, NY
Dec 1999
time: 00:15
  Old Post 11-08-2001 05:14
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Actually, having some techs cost more than others isn't that much of a revolution. The CTP series had that feature in it from the start.

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:15
  Old Post 11-08-2001 05:41
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As I understand the screenshot, blue indicates techs that have already been discovered. Yellow indicates techs that can be researched. Green indicates the tech that is currently being researched. And, grey is for techs that are not available yet.
The number of turns next to the tech indicates the number of turns it would take to research it. The number of turns in the green tech indicates the number of turns left.

Am I right Firaxis?

Last edited by The diplomat on 11-08-2001 at 05:59

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 11-08-2001 06:27
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Inflate your Upload Space

Don't you think that the numbers are the cumulation of that tech plus their pre-reqs? Also, remember that each tech requires more 'beakers' than the one before, as in Civ2.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:15
  Old Post 11-08-2001 07:53 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Sounds promising having idfferent speeds required to research harder to research technologies!

Juggernaut is offline Juggernaut
Prince
Hint: the flag
Jun 2001
time: 06:15
  Old Post 11-08-2001 08:09
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I bet this progressive research system is a try to balance the ancient vs. the modern age and make ancient more attractive to play and make war in. In Civ II, most player just rushed this age, expanded and researched.

Alex 14 is offline Alex 14
Prince
Asia Pacific
May 2001
time: 15:15
Post  Old Post 11-08-2001 08:11 Visit Alex 14's homepage!
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Maybee as you advance into the Fuedal age and still dont have writing it makes it easier to get? Just a thought.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:15
  Old Post 11-08-2001 08:47
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Diplomat I think what you stated is correct. Unless for some werid reason what Steve said is right. Alex that's a good thought but I think it's the way Diplomat pointed out. Uncle Funk what you said is probably the motivating factor behind doing this.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
Arrow  Old Post 11-08-2001 10:32
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Help yourself to an AD-FREE life

Supposedly you can't move forward to a new epoch until you have researched all the civ advances in the current epoch.

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:15
  Old Post 11-08-2001 10:41
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Inflate your Upload Space

Does that mean you can't research any thing from an epoch above where you are at until after you have researched everything already? Or does it simply mean that you can't officially enter the next epoch?

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:15
  Old Post 11-08-2001 10:53 Visit KrazyHorse's homepage!
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You can't research anything from the next epoch until you have all the pre-reqs from the current epoch. The pre-reqs won't necessarily include every tech, but it will probably be a significant number of them.

Warm Beer is offline Warm Beer
Warlord
The Evergreen State
Jul 1999
time: 21:15
  Old Post 11-08-2001 11:09
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Ohhh! That sounds attractive! (the whole epoch pre-req thing)... I found it funny that, in Civ II, one could research automobile w/o actually having "The Wheel."

JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:15
  Old Post 11-08-2001 13:10
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Got spare money?

The epoch thing is definitely a good idea. It was kind of odd that you could choose between researching Polytheism or the Superconductor at the same time.

Hmm...it appears the direct path to Monarchy is going to be longer.

Laszlo is offline Laszlo
Warlord
Taipei, Taiwan
May 2000
time: 00:15
Lightbulb  Old Post 11-08-2001 13:30
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I've lost my tech tree map for Civ 2 by now, but I remember that some technologies blended from one age into the next. It was a subtle transition of the background colors, so I didn't notice it at first. I remember seeing it on Philosophy, Literacy, Invention, Industrialization, and Automobile I think, and maybe a few others.

When I discovered it, I thought that they were "key technologies" that unlocked the next age's techs. When that didn't seem right I thought it was the driver of the smaller time increments (20 to 10 to 5 to 1 years). I never really checked that out...but I had forgotten I thought about it anyway. (Could somebody tell me when the switches do occur? Thanks in advance!)

I just now realized that they just probably signify the new era by changing the faces of your cities, population, and advisors. Anyway, these "key" or gateway technologies could be used in some way like that.

Laszlo is offline Laszlo
Warlord
Taipei, Taiwan
May 2000
time: 00:15
Lightbulb  Old Post 11-08-2001 15:54
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Technological Cohesiveness? Put an end to popups!

Maybe in Civ 3 they tried to implement some sort of technological cohesiveness. What I mean by that is every avenue of reasearch would be explored more evenly than would be required in previous versions where you just had prerequisites connecting stuff.

When you pushed too far in one direction it takes longer to reasearch, but lagging sectors catch up to the general trend more rapidly.

Imagine a sort of membrane spread over all your most recent techs. Anything conspicuously ahead is slowed down, while the valleys are given a break. Like a research push ahead of it's time is expensive, but a societal pull that instantly adopts latent technology.

It's a bit of a stretch to fit it over the Civ3.com Science Advisor's screen, but it looks like it just might be it. Writing takes only 3 turns b/c there's five technologies waiting on it. Polytheism only has Monarchy waiting, so it's 15 turns (plus Writing may have been worked on for a while in the screenshot). And last come Construction and Currency because they're the last of their line for the ancient age and overstretching a lot! Just look at the vertical alignment of techs to see what I mean.

Hope we get this riddle worked out soon.

Laszlo

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