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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Modswapper ideas: random option, exclusive saves?
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The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:15
Lightbulb  Old Post 10-08-2001 11:19 Visit The Rusty Gamer's homepage!
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#1 Report this post to a moderator
Modswapper ideas: random option, exclusive saves? Enter the AD-FREE zone

Here's a couple of idea for modswapper.

1. How about a Random option just to make it a little more interesting so that when you start a game you don't know which mod you're playing until you start to get into it. For that matter, have a bunch of mods that are very similar but the variations only become obvious later on so that you don't know what you're getting into until further down the track. This might spice things up a bit.

2. Is there some way that whatever mod you're in, it has its own exclusive save folder so you can't see other saved games, only the ones applying to the current mod? This could avoid some confusion.

janilxx is offline janilxx
Warlord
Finland
Mar 2001
time: 07:15
  Old Post 10-08-2001 11:29
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Re: Modswapper ideas: random option, exclusive saves? Help yourself to an AD-FREE life

quote:
Originally posted by Russell
2. Is there some way that whatever mod you're in, it has its own exclusive save folder so you can't see other saved games, only the ones applying to the current mod? This could avoid some confusion.


You could rename save game folder as mod name(in game, do not involve Modswapper to my answer ). Like MedPack, Cradle etc?

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:15
  Old Post 10-08-2001 18:16
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Re: Modswapper ideas: random option, exclusive saves? Inflate your Upload Space

quote:
Originally posted by Russell
Here's a couple of idea for modswapper.

1. How about a Random option just to make it a little more interesting so that when you start a game you don't know which mod you're playing until you start to get into it. For that matter, have a bunch of mods that are very similar but the variations only become obvious later on so that you don't know what you're getting into until further down the track. This might spice things up a bit.


1. That would be funny. The only problem is that some peple have their own preferences. Some people like the future so they do not play Craddle. Some like a bunch of new things so they wouldnt play Apolyton and the other way around.

quote:

You could rename save game folder as mod name(in game, do not involve Modswapper to my answer ). Like MedPack, Cradle etc?


2 Good idea Janilxx why did i not think on that before.

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