 |
|  |
 |
|
Mahdimael
|
 |
Sandy Eigo, CA, USA
May 2001 time: 05:15
|
|
Well, earlier in the 20th century
Maybe I'm not following here, but if you can only play with 8 civs at a time, why does it matter if you have to change the name of one of the 16? Or is this the old "We need 803 civs in every game" argument? If it's the former, just keep a backup copy of civs.txt or whatever and copy it back when you want to play with whatever civs you want. I'm sure it will be an easy process.
If it's the latter, then I am similarly perplexed. If the game is balanced to play with 8 civs, then wouldn't 16 unbalance the game? On a normal map, there is only so much room. I would think it would be much less fun to only be able to have 2 cities as opposed to 6+. Not to mention all of the problems you would have with resources, etc.
It's all a moot point to me. I play with a random civ every time I play civilization. Perhaps it's just me, but maybe it gives slight insight and understanding into each culture's differences. But then again, who am I to preach understanding and insight? 
|
|
|  |
 |
|
Arator
|
|
FIRAXIS, where are you?
I see that you have clarified many trivial questions like "Is this a naked Statue of Liberty?" but you continue to shun this thread which raises a fundamental game play FLAW apparent in Civ 3, one that is a GAME KILLER to many of us!
Dan, could be please clarify just where we currently stand with respect to being able to ADD CUSTOM CIVS TO THE PLAYABLE MIX IN A STANDARD, NON-SCENARIO RANDOM MAP GAME?
Will it be possible? Can it be possible? Or, as it seems from your
"Player Set Up" screen shot, is Civ 3 just like Civ 2 and totally uncustomizable in that regard (without, perversely, eliminating one of the already built in Civs)?
Dan, could you help us out here by clarifying these questions for us?
Thanks.
|
|
|  |
 |
|  |
 |
|
dennis580
|
|
Custom Civs just are not very important to me; so this doesn't bother me at all. Thier is one feature that is far more important to me then any other feature in the game and that is the bargaining table.
|
|
|  |
 |
|
dainbramaged13
|
|
Dumbass
Mar 2000 time: 00:15
|
|
i agree completely with serapis and steve clark.
what is the problem with editing txt files? its very easy if you know anything about computers. also serapis brought up a good point that you havent seen all the setup screens.
but it is rather interesting that firaxis hasn't showed up yet..
|
|
|  |
 |
|
Grim Legacy
|
|
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:15
|
|
quote: Originally posted by Colon
Grim, in that screenshot I see the option to choose 7 opponents, which means there will be 8 civs to play against in a game. That isn’t so dissimilar from civ2, except that the 8th civ were the barbarians. That also means you can play against 7 humans instead of 6 as is the case now.
IMHO that's a nice improvement, albeit a non-revolutionary one. |
Yeah ok, 8 civs now. 
The point is that this means that there is room for editing the remaining civs to your liking -no need for scroll bars, though I admit it would be nice. So I say the "greatest non-improvement" it is not.
|
|
|  |
 |
|
|
Hey, Lord of the Mark, are you PC or something?
|
|
|  |
 |
|
phildphild
|
|
If the civ names are contained in a .txt file, then at least you could alter the names and replace the Civ names with your versions. On the other hand, if it's not in a .txt file. . .
|
|
|  |
 |
|
Grim Legacy
|
|
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:15
|
|
Sorry doublepost...the post function is acting up...
|
|
|  |
 |
|
opaque
|
|
England
Aug 2001 time: 05:15
|
|
I might be wrong here but surely if you alter the civs in the menu, it will cause problems with the special units. For example if you modified the Japanese to be the Celts, the Celts' special unit would be the Samurai. But that would mess the game up and it wouldn't make sense.
|
|
|  |
 |
|
ByzCat
|
|
Formerly ChristantineTG
Aug 2001 time: 00:15
|
|
I'm sure you can take a normal unit, modify it, and assign it to the ex-Japanese as their Celtic special unit. Sure, it won't be special looking, but it is better than nothing. I've read somewhere else that you can use "classic" civ2 rules, which I presume means no unique units, civ bonuses, and maybe only 6 opponents. I'm also sure that Firaxis will release "generic" civ animations to supplement a custom civ. Have some patience, people, and wait until the game actually comes out to knock it this much. Most of the arguments I've seen are all based on screenshots and a vague sentence or two someone saw. And you can always return it, get your money back, and buy a new game if it is unbearable.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|