 |
|  |
 |
|
TechWins
|
 |
Arizona
Apr 2001 time: 22:15
|
|
I think Religious and Industrious are the two best. With religious you automatically get ceremonial burial. Which means you will be able to expand your cultural borders faster, leading to getting resources fast while possibly not having to build a colony. Religious might enable you not to have to build a colony early on. [I'm not using my biased views towards colonies]. The industrious will really help out production a lot.
I think a dangerous combination would be industrious, militariastic, and commerce. You would be able to build your units fast, then your units would be powerful, and you will have more money to spend on more units. Now that seems to be a difficult combo to stop.
All you people looking to get a very big challenge when you play the game here's a good way to do so. For this example you can change whatever civ you're going to be in this challenge forehand. You have decided to be the Romans, now go to the rules and set the Romans as receiving no civ abilities. Then set all the other civs as receiving all civ abilities. Play this on the deity level. When you first start out the game disband your free worker that you get and only keep your free settler. That should be a decent challenge, even though we haven't played the game yet.
Last edited by TechWins on 14-08-2001 at 06:46
|
|
|  |
 |
|  |
 |
|  |
 |
|
Sun Zi 36
|
|
The only info about the attributes I have is the table from the civ3 site (they have listed the 2 effects for each attribute there). I would think industrious and scientific is the best, which is the Chinese, also the civilization I use most often in civ2.
I think all the reduce improvement costs effects (military, scientific and religious) are moderately useful. Depends how much is reduced or are there much more improvements of the particular type than in civ2.
More likely battlefield promotions (military) are not that useful bcos u can build barracks pretty cheaply unless they change this in civ3 or unless they mean likely by like 3 times normal.
I don't think lower corruption (commercial) is useful either if in civ3 they keep it pretty fast to get Monarchy or Republic which then doesn't take a long time until u get communsim as well. This drags down the commercial attribute bcos more commerce in city centre is rather useful.
The attributes for Expansionist I think is the least useful. How much does the barbarian villages normally affect your game in civ2? And the one scout to start with I don't think would affect the game a lot. It's better for them to change it to something like less food support for settlers or settlers porduction cost reduced or faster populatin growth. But then I guess they should make some attributes a bit less useful than others so the game is not perfectly balanced. There should be some superior civilizations.
A random tech each new age (scientific) is more than moderately useful. that means 4 free technologies. Twice the wonder of Darwin's voyage in civ2 (although it was not random).
I don't think no Anarchy between gov's (religious) is useful bcos the Anarchy normally is pretty short. And with the new technology (nationalism) you can mobilse your country for war so there might be even less urge to change govs.
Lastly, industrious effects. Workers work faster to me is very useful. Builds irrigation, mines, roads faster contributes to your cities and your civ overall. And more production in city centre is about as useful as more commerce in city centre. But one thing is that productivity might not be as important bcos you can now moblize with nationalism, so I have to play to be sure of the effect.
By the way, I didn't analyse the starting techs bcos i think they are not that influecial as each civ start with 2 out of 6 of them anyway and can research them pretty easily.
To summarise: (attribute: effect 1/ effect2)
militaristic: moderately useful/ not that useful;
commercial: useful/not useful
expansionist: not useful/ not useful
scientific: useful/ useful
religious: useful/ not useful
industrious: useful/useful
So I conclude that scientific and industrious are the best.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|