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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:15
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quote: Originally posted by Ralf
There are other reasons why multiplayer never can be a fullblown equal alternative to offline play. Especially not in a complicated turnbased strategy-game like Civ-3. They really must put in some effort in a much better AI. |
Name those other reasons.
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:15
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quote: Originally posted by Ralf
Use your imagination. Not all have flat-rate broadband-connections and/or unlimited access to the PC/internet. Also, there are time-differences between players, and some people have to actually work for a living, and also spent time with their familys. Finally, as I said: Civ-3 is a time-consuming turnbased strategy-game with several contenders. |
I disagree. The turnbased nature of the game allows games to be played in a semi-offline modus, thus negating your time-related, as well as connection-type related concerns.
And I think that playing against human opponents is much more interesting in the long term. Of course, that might be just my personal competition-liking opinion.
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Laszlo
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Taipei, Taiwan
May 2000 time: 00:15
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Ralf, I agree. The AI should have a level of adaptability to it that let's it compensate for different situations (w/o cheating ).
As an example, if you start exploring, and encounter ocean on three sides you start getting edgey , and when you find you're an islander, you push towards trireme.
And if you play at different difficulty levels, strategy changes drastically. You need to orient yourself towards allowing for unhappiness in deity by providing tons of happy-makers or unhappiness negaters. Also in deity mode, some wonders hold all the importance in the world while others you might try for otherwise you have no time to think about.
You might also try moving your capital to a centralized position compared to the rest of your cities, or surround a Civ by pushing your settlers in one direction, or do any number of things that are influenced by the differing environments and positions of players.
When it comes to AI, one size does not fit all.
Laszlo
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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