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Alex Woehr
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Greenville, SC
May 2001 time: 00:15
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For some reason the second event isn't activated:
quote:
@IF
CITYTAKEN
city=Brussels
attacker=Germans
defender=ANYBODY
@AND
checkflag
who=everybody
flag=0
state=off
@THEN
TEXT
Germany has invaded Belgium and seized Brussels! The king of Belgium calls upon the powers to
answer the call for assistance as per the ancient treaties.
ENDTEXT
MAKEAGGRESSION
who=English
whom=Germans
Flag
who=
state=on
flag=0
continuous
JUSTONCE
@ENDIF
@if
CITYTAKEN
CITY=RHEIMS
attacker=Germans
defender=French
@AND
checkflag
who=everybody
flag=0
state=on
@THEN
Text
The Germans reach the Marne river. Although they were ahead of schedule, they had been bogged down in Belgium for quite a while. As the German forces reach the Marne, an awful sight extends before their eyes: over 1000 miles of barbed wire, machine-gun nests and entrenched French troops lay before them, between them and Paris. Not to be outdone, the German commander orders his troops to dig in as well. The Germans, in preparation for the mighty battle, bring out their newest weapon: "Big Bertha."
Endtext
CREATEUNIT
owner=French
unit=Barbed Wire
count=3
veteran=no
homecity=none
locations
32,52
endlocations
@ENDIF
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Alex Woehr
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Greenville, SC
May 2001 time: 00:15
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I'm actually trying to "update" Exile's AGE OF WAR scenario with ToT's added capabilities. I really wasn't planning on releasing it because it is based on someone elses work and I havn't asked permission yet. Also, it is starting to look pretty complex because it covers the course of WWI and WWII and I am a firm believer in extremely flexible scenarios, so don't hold your breath...
Keenan, I thought if you don't specify a civilization it automatically changes the flags for everybody?
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