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Sabre2th
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There are less now because of the unique civs and units. It would have been quite a bit more work (and longer wait for us) if they did 21 unique civs.
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Brent
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I hope there is an expansion (on CD, sold in real stores) which doubles the number of civs. We need Vikings, Mayans, Mound Builders, Incas, Anasazi, Olmecs, Hawaiians, Arabs, Hebrews, Inuit, Atlanteans, Hmong, Australian Aborigines, Maori, Mongols, and Spanish.
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Juggernaut
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Hint: the flag
Jun 2001 time: 06:15
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Yeah, hopefully it will come soon after the launch. Making your own custom Viking civ with the leader portrait drawn in Paintbrush ain't really the same thing.
Hey, Eskimoes would make a hilarious civ. Just imagine their igloo-like city style.
Last edited by Juggernaut on 11-08-2001 at 00:53
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kolpo
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We will have to destroy a civ to make a new one(like in SMAC) and this is a big design flaw.
And that whole quality over quantity actually means : graphics quality over gameplay!
(The "quality over quantity" nonsense is in fact an original way of the rp department to hide that they choosed graphics above gameplay)
Instead of more differnt civs/personalities to have as enemies get we some stupid leader animations and extra leader graphics that are fun the first week you play it but are useless afther that.
Please firaxis do NOT choose graphics quality above gameplay!
I would rather been able to play choose from 32 civs then some leader animations.
There is also another explanation for "quality over quantity" : "expansion pack over current game". If they don't include many civs at first can they get money from an expansion pack.
It looks like the rp departemnt of civ3 is better then we thought. So to all the firaxis personel that is posting on anominous names to let us believe that the majority of the posters are blind optimists: congratulations with your pr department !
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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aw, come ON kolpo.
GIVE THEM A %@^# BREAK once i a while. at LEAST play the GAME before you start judging them on the gameplay and such issues, especially on such a fine point...
maybe you would rather have more civs to choose from, but then look at the other trove of people on the other side who are yelling at firaxis for not having good enough graphics. They have a lot to deal with, and so far i commend firaxis on their ability to balance the two groups.
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SerapisIV
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Hartford, CT, USA
Feb 2001 time: 00:15
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quote: Originally posted by dainbramaged13
at LEAST play the GAME before you start judging them on the gameplay and such issues, especially on such a fine point...
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That's something that should be said to a LOT of posters. Even with all the pictures and written info, we really don't know how the game will 'feel' to play. The game may just 'feel' right, then again it could fall flat, outright denying that it could still be a good game based on a few pictures and some general info a few MONTHS before the game release is pretty harsh. Give it time folks, give it time. If you're so worried about Civ sucking so badly, buy from a store that takes returns. THEN, after you've actually played the game, rant all you want about how much it sucks.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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quote: Originally posted by lord of the mark
I think people criticize in advance in the hope that they can still have some impact on Firaxis. It may, of course, be too late.
LOTM |
a couple months before release? of course its too late! theyre moviing from alpha into beta stage! at least in this case, its absurd, that reasoning.
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kolpo
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quote: So you have tested the new editor? Was it cool? |
the current setup screen in the screen shots has no place for more then 16 civs, it is of copurse possible that it is a dynamic cscreen that show extra buttons when extra civs are added(let's hope so)
Just found out that civ3.com was up the game looks actualy better then I thought so i'm also less pesimistic about this iseu and this isue can maybe also be fixed by making a manage leader data program(wouldn't be that hard to make so some fan will do it if needed i think(like in SMAC)
btw, even a few months before release can they still change some important isues,just look to colonization for example, they did dramatical changes near release in it and user input can help in that.
Last edited by kolpo on 11-08-2001 at 06:35
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