Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Civilizations > Will you use civ specific features
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
What will you do about the civ specific features
This poll is closed.
I'll play with them as Firaxis has designed them - they look cool! 38 62.30%
I'll edit them or dl a modpack by someone who has edited them, and hope it still play balances well. 3 4.92%
I dont like the whole idea, I'll turn them off. 2 3.28%
I'm so mad I won't buy the game. 0 0%
I think its too early to tell - I want to see how it really works in gameplay 17 27.87%
I dont care at all - I havent the foggiest what youre talking about 1 1.64%
Total: 61 voters 100%
  [Edit Poll (moderators only)]

Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:15
  Old Post 11-08-2001 08:23
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Will you use civ specific features Support Apolyton, buy Call to Power 2

Your current expectations of how you will deal with the option to turn-off/modify civ specific units, abilities, and golden ages.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
  Old Post 11-08-2001 11:09
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase Your PM Length

I will play with them to see how they work first.

Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:15
  Old Post 11-08-2001 12:34 Visit Masuro's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

I will play them as they were designed by Firaxis. It's nice to have civs that are different from each other and if I want to change my play style I can choose a civ that will give me an advantage. Also, if I want a bigger challenge I can choose a civ that has non-military advantages and choose all military civs for my opponents. I wonder if it would be possible to edit those bonuses to set up a scenario where you have great religious or cultural bonuses but really heavy military bonuses. That could be a kind of pacifist scenario where you have to stay alive through diplomacy.

Laszlo is offline Laszlo
Warlord
Taipei, Taiwan
May 2000
time: 00:15
  Old Post 11-08-2001 13:11
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

I agree, Urban Ranger. It will get a harsh trial by original and Civ2 players looking for game balance and a better time, but I trust Sid Meier and the rest of Firaxis know this well enough not to screw thiongs up.

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:15
  Old Post 11-08-2001 13:38
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

I will play with them first, as designed by Firaxis.

If I do not like it, then I will turn them off.

Footie Mad is offline Footie Mad
Prince
Lund Sweden
May 2001
time: 06:15
  Old Post 11-08-2001 13:54
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Yes and if I like them i'll keep them on.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 11-08-2001 16:35
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I really like the idea of civ-specific abilities. While the civs won´t be as distinct from each other as the SMAC factions, the slightly different strategies suitable for each civilization will certainly add to the replay value of Civ3.

And I´m looking forward to playing as the Religious-Industrious Egyptians.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:15
  Old Post 11-08-2001 16:51
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization 2

I have beenw aiting for that feature since they released Civ1, there' no way that I'm not going to try that

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:15
  Old Post 11-08-2001 18:00 Visit BeBro's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Get a bigger avatar today!

I´ll use them until I find out that they make the game totally unbalanced (what I doubt)

ChrisShaffer is offline ChrisShaffer
Prince
Iowa City, Iowa, United States of America
Aug 1999
time: 23:15
  Old Post 11-08-2001 18:08 Visit ChrisShaffer's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Help yourself to an AD-FREE life

I just hope we can randomize them, so the Germans aren't Commercial and Expansionist every time I play the game.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:15
  Old Post 11-08-2001 18:39
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by ChrisShaffer
I just hope we can randomize them, so the Germans aren't Commercial and Expansionist every time I play the game.


I hope that too...Firaxis, are you thinking about making it random?

Tventano is offline Tventano
Warlord
Enschede, The Netherlands
Feb 2001
time: 06:15
  Old Post 11-08-2001 23:07
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

For sure I will use them. I really appreciated it that in AC the everyone was different. Also for Civ it will give an even better feeling that the other leaders have some personality. It will make it that the choice is not negative, if I choose green, I know there are no Zulus, but positive, what kind of special feature and/or special unit and/or time for golden age I want to try now?

Ofcourse after half a year or so, editing will start. Probably some expansion pack and for sure quite some user produced countries will flood around.

joseph1944
Guest

Not Yet
time:
  Old Post 11-08-2001 23:11
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by campmajor!
I will play with them first, as designed by Firaxis.

I to will play with them on, and I will play as each Civ.

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:15
  Old Post 11-08-2001 23:12
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Browse Apolyton AD-FREE

I am going to use them until I need to do otherwise.

As for how it is going to impact the game - I think it will help the game last. For years people will be building and tweaking the perfect civ. Instead of having one civ with different names, we actually have 16 different civs and that is only until the mod and scenarios makers get ahold of this and make so many more.

I really also believe that it will help scenario makers. They will be able to force the computer ai to focus on certain things and give them a bonus in certain areas. Certainly something that will aid developement.

Pembleton is offline Pembleton
Prince
Cyberspace
Apr 1999
time: 23:15
  Old Post 14-08-2001 21:37
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Remove this text

I will probably turn off the special units but keep the ablities on for the first time(s) through.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 14-08-2001 23:07
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Increase Your PM Length

I'll try to use them as they are from the beginning, but if it turns out to be really bad I have to do something about it.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:15
  Old Post 15-08-2001 17:10
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Inflate your Upload Space

I will play with them the way Firaxis designed them at first. If I feel like changes need to be made I will tweak the them a bit. If I don't like them at all I won't play with them ever again. If I like them the way they are I won't change them for awhile then I'll see which way I like them the best (my way or Firaxis' way).

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:15
  Old Post 15-08-2001 20:47
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton or Terrorists Win

I'm certainly going to try playing with them set as intended first. I'm pretty sre that I will not want to keep them fixed in the longer term. My main concerns could all be solved with in-game options i.e. ability to start a game and separately switch unique units and unique attributes from historical to random to off. Ideally I would like to be able to command a nation with no unit or attributes while playing against PC opponents with random ones and have to deduce which has which rather than just check a diplomacy screen to find out.

Particularly in multiplayer I feel that fixed attributes are going to lead to set approaches. In single player it honestly depends how good the AI turns out to be. This approach does imply that the AI will really need to understand not just the basic rules but how each advantage will alter the situation and what to do about them. Far more challenging than just how to build or react to UU's alone.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:15
Thumbs up  Old Post 15-08-2001 22:09
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Remove this text

I love the special abillities, I am going for Babylonia because of its awesome atrributes: Free advances, no anarchy, and cheeper happiness/cultural buildings

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
  Old Post 21-08-2001 10:16
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Got spare money?

Special abilties also provides a good way to balance players in single and MP games. A newbie could get one or even two exta abilities, while an expert can play with one or none.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0546 seconds (91.49% PHP - 8.51% MySQL) with 34 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net