 |
|  |
 |
|
debeest
|
|
I never build SAM. The reasons are legion.
Fighters can scout.
Fighter can deftly sneak your other units through any zone of control.
Fighters can successfully attack spies, subs, transports, freights, engineers, etc., and attack multiple times per turn across any terrain.
Fighters can hunt down bombers hanging outside the cities, including any bomber that successfully whomped one of your units elsewhere.
The scrambling fighter gets quadruple strength, giving it an effective strength of 4 x 2 x 2 x 4 = 64, plenty strong enough to defend against enemy bombers' 12 x 2 x 2 = 48, especially after it wins a fight and goes veteran, which the bombers rarely are.
Granted, the SAM is a "permanent" city improvement while the fighter has to be replaced if it loses a fight. But the fact is, even with a SAM, most units are MORE likely to lose to a bomber than a fighter is. Even mech infantry fortified in a city with a SAM defends at only 6 x 3 x 1.5 x 2 = 54, compared to the fighter's 64. Even veteran alpine troops are slightly weaker than the novice bomber. The fighter may get destroyed occasionally, but much less often than whatever else the SAM is supposed to protect.
Fighters can move forward along with the border instead of being stuck in one city.
You get flight before rocketry.
Fighters are cheaper (they do require shield maintenance, but SAM requires 2 gold).
The only comparative disadvantages of fighters that occur to me are that your SAM never accidentally runs out of fuel, and possibly (I don't remember 'cause I don't use 'em) the SAM is more useful against missiles. But if you have to defend your cities against missiles, your problems go way beyond this question.
|
|
|  |
 |
|
debeest
|
|
By the way, fighters don't cause unhappiness under democracy, if that's the disadvantage you're referring to.
|
|
|  |
 |
|
SandMonkey
|
|
Oh no I knew they didn't cause unhappiness, only bombers and Nukes do that. I was just referring to the shield support. Shield support for smaller cities can kill them, in addition to the reg units defending the city.
|
|
|  |
 |
|
Edward
|
|
debeest,
Using fighters to sneak through zones of control? That's sheer brilliance! I'll have to try that.
Blaupanzer,
I was under the impression that any military not in it's home city or in a fortress within it's home city's city radius caused unhappiness (in democracies). Is it true that say a Paris musketeer in Lyons won't cause any unhappiness in Paris under a democracy? That would certainly change how I home my units.
|
|
|  |
 |
|
SandMonkey
|
|
Ed -
You're units can be in any friendly city or in a fortress within three squares of any friendly city. It doesn't have to be in it's home city.
"Is it true that say a Paris musketeer in Lyons won't cause any unhappiness in Paris under a democracy?"
That's quite true.
|
|
|  |
 |
|
Edward
|
|
Blaupanzer & SandMonkey,
A thousand thanks. I guess I made up that "rule" in my head. This will lead to a lot less rehoming of defenders.
|
|
|  |
 |
|
Sieve Too
|
|
New Hampshire, USA
Jan 1970 time: 05:12
|
|
Bombers do get terrain and the fortress bonuses. Not sure about scrambling Fighters or AEGIS.
debeest: I think that when a Fighter scambles, its defense value is quadrupled, not its attack value. IIRC, Fighters have D=3 so their strength (good concept, btw) is 3 x 2 x 2 x 4 = 48 - same as the bomber.
Another drawback of using Fighters is that you need to have an expensive Airport in the city or else the next Bomber wave will crush them before they repair.
I generally use vet Mech Inf. If there's any terrain advantage, they can often win against even a vet bomber. Other advantages:
a) You probably already have a barracks for repair.
b) Faster and easier to reinforce from almost anywhere via rail.
c) Fighters are too good to waste on defense.
d) MI perform triple duty of also being good defenders against ground and sea.
In Fundamentalism, those otherwise useless Fanatics make great Bomber fodder. Leave the Fighters outside the city and let each 120 shield Bomber kill a 20 shield Fanatic, which you then take out with a Fighter. It also gives you something to build in your low shield cities.
|
|
|  |
 |
|
Chainsaw
|
|
Ratingen, Germany
Apr 2000 time: 05:12
|
|
I've go two questions:
How do you get the formula for the effective defense strength? Its the base defense of three, but why do you multiply? I always thought attack/defense bonuses are caluclated basing on the standart value and then added? (i.e. riflemen get two additional defense points if veteran)
I'm not sure at all, but could it be that SDI has an effect on the defense strength of ground units in a city against air units? I've noticed that in a game where my vet MechInf supported by SAMs lost against stealth bombers VERY often. I built a SDI defence in that city and they won much more often.
|
|
|  |
 |
|
debeest
|
|
Sieve: Eeeeps! You're right, fighters' defense number is 3, giving them only the same defensive strength as the bomber's offensive strength. No wonder I do so poorly at this game.... Okay, I have to revise my position somewhat, but fighters still put up a better fight against bombers than almost any other unit, even with SAM.
EST: That explains why your fighters can easily lose to bombers. Fair fight! And yes, as far as I can tell, any unit gets the defensive bonus of whatever terrain it's on, even if it makes no sense whatsoever. 
Bohlen: Yes, the fighter has to be the strongest defensive unit in order to be the unit that defends. Normally, if it's scrambling, it WILL be. However, there are flaws in the system. Strong ships will often preferentially defend, even though they're going to get Pearl Harbored. Really irritating when some bomber takes out my helpless fortified cruiser while the fighter sits out the action.
Bohlen, I never fortify my fighters, because I always want them to come up in the move cycle and go looking for meat. So I've never noticed them failing to scramble. But it does make sense. Too bad you can't get the added defensive strength, though.
Chainsaw: SDI is not SUPPOSED to affect defense against anything but nukes. Heaven forbid there should be an error in the documentation....
The calculation of battle strength is a simpler thing than most people imagine. Basically, it's just A (or D) x HP x FP. Then multiply by 1.5 for veteran. Multiply by 2 for fortress. Multiply by 1.5 for fortification, except behind city walls where you multiply by 3 INSTEAD. Multiply by 2 for coastal fortress (although I suspect it may really be 3, based on my experience) or for SAM. On defense, multiply by any terrain bonuses. This cumulative multiplication gives a veteran unit fortified in a fortress on a rivered forest a relative strength of 1.5 x 2 x 1.5 x 1.5 = 6.75. Fractions do count, as far as I can tell. This formula is not strictly accurate, but it's so EFFECTIVELY accurate that you will never be able to tell the difference no matter how much you play.
|
|
|  |
 |
|  |
 |
|
Lars-E
|
|
Interesting Sandmonkey. I knew about airlifts, but not that fighters could prevent this..
(BTW, I edited my post before I read yours..)
|
|
|  |
 |
|
geofelt
|
|
Neptune Beach,Florida,USA
Jan 1970 time: 00:12
|
|
Instead of building an expensive airport in a city to repair aircraft, use an engineer to build an airport; it works the same.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|