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Horus
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Sweden
Nov 2000 time: 05:15
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As someone else pointed out some moths ago, just selecting one (1) research path and stick to it, migth provide an even more difficult situation for you (e.g choose "Conquer" if you got a huge map and wants a builder game).
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Avenoct
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NC, USA
Apr 2001 time: 00:15
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To address the original question:
quote: I've never had such a lopsided attack/defense run on techs without getting a pretty basic tech like Neural Grafting. Anyone else had such odd occurances? |
Quite often in my experience. A large factor though is tech-trading, which you didn't address. If you trade for a tech that you couldn't have researched, say the preqs for Shard, but not for Chaos, then its easy to see how you get Shard before Chaos. I've never seen blind research skip over a preq, but it does funnel down narrow pathways on occassion rather than getting the full broad base of a particular category.
I suspect there is an answer to this:
quote: A related question from one of my MP games. Is there a way to influence the tech choices you get when playing directed research? |
I believe the same 'AI influencers' that categorize what tech-category (Conquer, Build, etc.) a particular tech falls in, and also how popular it is with the AI (by the size of the number), also determine how likely the tech is to come up as an option in directed research.
For example, if you assign the following influencer to say 'Nonlinear Mathematics" [20, 0, 0, 0], it seems to appear in your choices far more often than if you set it to [1, 0, 0, 0]. Obviously, this is when you have the prerequisites for the tech in both cases.
As a side note and further evidence, in the game Aldebaran, I've set the AI influencers quite high in most cases to help funnel the AI down particular research pathways. The secondary effect of this is that, even on Transcend level, the player is faced with from 4-8 tech choices each time, rather than the 1-4 you might see in original SMAC at Transcend Level. (note to self: Better change this as its only the relative difference between techs that funnels the AI, not the actual values, so 20:10 might as well be 2:1 to avoid this multi-tech effect).
Happy Crawlering,
Smack
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Fitz
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& Anarchist
Mar 2000 time: 21:15
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quote: FRom my double blind games I did get the sense that the tech lotto is not completely random anyway. This was confirmed by people that indicated that every tech has a ranking on each of the 4 research categories and that the computer tends toward the higher ranked tech. |
This shouldn't be the case. Yes, each tech has a ranking based on the catagory, and the most likely tech you will get is the one with the highest total value from the catagories you select. But if you go with no catagories, then all values should be 0.
If you go with all checked, then you will get the tech with the highest total score, provided it is available (1/3 of the techs are not available every time).
If you want to see the tech values, open up alpha.txt or alphax.txt
Each tech has the four catagory values next to it.
I once calcualated the techs you would get if you used all four catagories based on those values. The order was close, but not exact due to some techs being unavaible on some turns.
Ned, the value for Tree Farms is fairly high in Build, and somewhat hight in explore, but not very high overall. Same with some of the techs leading up to it. I played every faction using it's blind research priority once, and I found that only the factions that have Build as a priority get to Tree Farms fast. Morgan was the fastest.
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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It isn't discussed very much for some reason, but one can play Blind Research in an "Active" mode - a sort of chancy Directed Research - it ought to be just right for those who find the Static Blind Research too frustrating, but want to give back a little advantage to the AI. Just figure out what tech you think you want (as if you were playing Directed) and select ONLY that category as your research priority. There's usually only one or two techs from that category for which you have the prereqs, so it is far from random, although the program does not limit itself to just the category you select.
While the research is underway, you also get a clue as to what it is going to give you if you look at the Lab (F2 I think) screen. While in Directed Research, the exact tech will be spelled out, in Blind it is only color coded to the color representing the category of the tech you will get.
I'm not sure when your category specification takes effect - that is, I don't know whether you can change the tech being researched by changing your selection of categories (easy to test though); if you can't, you probably have to make your selection before the previous tech is done which would sometimes put you in the position of deciding how much you wanted to be sure you got the exact tech you wanted (instead of just a category cousin) this time versus goint in the right direction for the next tech. I suppose this system works best if you always have two different techs in mind so you always go to the other techs category each time.
I haven't played this way as much as the Static Blind or the Directed, but when I have, I don't recall getting particularly frustrated, so I guess it worked out OK.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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BUMP
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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